How can I make Unity not to throw ResolutionFailedException
if Resolve
fails?
Is there something like TryResolve<IMyInterface>
?
var container = new UnityContainer();
var foo = container.TryResolve<IFoo>();
Assert.IsNull(foo);
Also note that, if you're using Unity 2.0 you can use the new IsRegistered() method and it's generic version as well.
This has been an issue on the codeplex site, you can find the code here (look at the bottom of that thread and they have made an extension method...very handy)
http://unity.codeplex.com/Thread/View.aspx?ThreadId=24543
and the you can use code like this:
if (container.CanResolve<T>() == true)
{
try
{
return container.Resolve<T>();
}
catch (Exception e)
{
// do something else
}
}
CanResolve
is that extension method. I'm actually registering that extension upon creation of the container...something like this:
private void CreateContainer()
{
ExeConfigurationFileMap map = new ExeConfigurationFileMap();
map.ExeConfigFilename = // path to config file
// get section from config code goes here
IUnityContainer container = new UnityContainer();
container.AddNewExtension<UnityExtensionWithTypeTracking>();
section.Containers.Default.Configure(container);
}
It seems that it lacks this feature. This article shows the example of enclosing Resolve method in the try/catch block to implement it.
public object TryResolve(Type type)
{
object resolved;
try
{
resolved = Resolve(type);
}
catch
{
resolved = null;
}
return resolved;
}
This is not available in the current release. However, you can always "roll your own" using extension methods in C# 3. Once Unity supports this, you can omit or update the extension method.
public static class UnityExtensions
{
public static T TryResolve<T>( this UnityContainer container )
where T : class
{
try
{
return (T)container.Resolve( typeof( T ) );
}
catch( Exception )
{
return null;
}
}
}
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