I want to find the pressure of the touch. I just don't know how to accomplish that result with out jailbreaking it and getting the raw touch data. Does anyone know How I would do this?
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In some cases, a problem with an app or program that you have downloaded can cause the touch screen to become unresponsive. The key to figuring this out is to restart in safe mode, since these apps and programs don’t load in safe mode.
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You cannot get the pressure from the SDK nor undocumented methods. However you can detect the size of touch with undocumented methods.
In the GSEvent, which is a lower-level representation of UIEvent, there is a structure known as GSPathInfo with members:
typedef struct GSPathInfo {
unsigned char pathIndex; // 0x0 = 0x5C
unsigned char pathIdentity; // 0x1 = 0x5D
unsigned char pathProximity; // 0x2 = 0x5E
CGFloat pathPressure; // 0x4 = 0x60
CGFloat pathMajorRadius; // 0x8 = 0x64
CGPoint pathLocation; // 0xC = 0x68
GSWindowRef pathWindow; // 0x14 = 0x70
} GSPathInfo;
We notice that there is a pathPressure
and pathMajorRadius
. I can assure you the pressure member is useless – it always gives 0. However pathMajorRadius
does contain meaningful information – it gives the major radius of the touch in millimeters. You can therefore give an extremely rough estimation if it's a heavy touch or light touch from the radius.
-(void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
GSEventRef gsevent = [event _gsEvent];
GSPathInfo first_touch = GSEventGetPathInfoAtIndex(gsevent, 0);
if (first_touch.pathMajorRadius >= 9)
NSLog(@"huge (heavy) touch");
else
NSLog(@"little (light) touch");
}
Let me warn you again this is undocumented and you should not use it in AppStore apps.
Edit: On 3.2 and above the pathMajorRadius
of a GSPathInfo is also available as an undocumented property in UITouch:
@property(assign, nonatomic, setter=_setPathMajorRadius:) CGFloat _pathMajorRadius;
so the code above could be rewritten using pure Objective-C:
-(void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
UITouch* any_touch = [touches anyObject];
if (any_touch._pathMajorRadius >= 9)
NSLog(@"huge (heavy) touch");
else
NSLog(@"little (light) touch");
}
As of iOS 8.0, UITouch
has a public majorRadius
property which tells you the approximate size of the touch.
In iOS 3.2 and 4.0 you can get the value more directly like this:
UITouch* touch = ...// get the touch object
float radius = [[touch valueForKey:@"pathMajorRadius"] floatValue];
Still not App Store approved, but handy for custom stuff.
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