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Keeping object on top of keyboard in the event of becomeFirstResponder or resignFirstResponder?

I currently have a UITextField on top of a keyboard. When you tap it, it should stick on top of the keyboard and move up smoothly. I don't know the exact duration and animation type of the keyboard, so it's really bumpy. Here's what I have:

[theTextView resignFirstResponder];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDelegate:self];
[UIView setAnimationDuration:0.25];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
// Frame changes go here (move down 216px)
[UIView commitAnimations];

[theTextView becomeFirstResponder];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDelegate:self];
[UIView setAnimationDuration:0.25];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
// Frame changes go here (move up 216px)
[UIView commitAnimations];

If anyone has done something like this before, I would like to know the settings you used to make the animation smooth and make it appear that the bar is "stuck" to the top of the keyboard.

like image 614
iosfreak Avatar asked Jan 02 '12 18:01

iosfreak


2 Answers

UIKit posts UIKeyboardWillShowNotification when it shows the keyboard, and UIKeyboardWillHideNotification when it hides the keyboard. These notifications contain everything you need to properly animate your UITextField.

Let's say your UITextField is in a property called called myTextField.

First, you need to register for the notifications somewhere. Where you register depends on what object is responsible for moving myTextField. In my project, the field's superview is responsible, and since I load my UI from a nib, I do it in the superview's awakeFromNib:

- (void)awakeFromNib
{
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHideOrShow:) name:UIKeyboardWillHideNotification object:nil];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHideOrShow:) name:UIKeyboardWillShowNotification object:nil];
}

If you use a UIViewController to move the field around, you'll probably want to do it in viewWillAppear:animated:.

You should unregister in your dealloc or viewWillDisappear:animated::

- (void)dealloc
{
    [[NSNotificationCenter defaultCenter] removeObserver:self];
}

Of course the tricky bit is in the keyboardWillHideOrShow: method. First I extract the animation parameters from the notification:

- (void)keyboardWillHideOrShow:(NSNotification *)note
{
    NSDictionary *userInfo = note.userInfo;
    NSTimeInterval duration = [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    UIViewAnimationCurve curve = [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];

    CGRect keyboardFrame = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];

The keyboardFrame is in the global coordinate system. I need to convert the frame to the same coordinate system as myTextField.frame, and myTextField.frame is in the coordinate system of myTextField.superview:

    CGRect keyboardFrameForTextField = [self.myTextField.superview convertRect:keyboardFrame fromView:nil];

Next, I compute the frame that I want myTextField to move to. The bottom edge of the new frame should be equal to the top edge of the keyboard's frame:

    CGRect newTextFieldFrame = self.myTextField.frame;
    newTextFieldFrame.origin.y = keyboardFrameForTextField.origin.y - newTextFieldFrame.size.height;

Finally, I animate myTextField to its new frame, using the same animation parameters that the keyboard is using:

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionBeginFromCurrentState | curve animations:^{
        self.myTextField.frame = newTextFieldFrame;
    } completion:nil];
}

Here it is all put together:

- (void)keyboardWillHideOrShow:(NSNotification *)note
{
    NSDictionary *userInfo = note.userInfo;
    NSTimeInterval duration = [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    UIViewAnimationCurve curve = [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];

    CGRect keyboardFrame = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
    CGRect keyboardFrameForTextField = [self.myTextField.superview convertRect:keyboardFrame fromView:nil];

    CGRect newTextFieldFrame = self.myTextField.frame;
    newTextFieldFrame.origin.y = keyboardFrameForTextField.origin.y - newTextFieldFrame.size.height;

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionBeginFromCurrentState | curve animations:^{
        self.myTextField.frame = newTextFieldFrame;
    } completion:nil];
}
like image 180
rob mayoff Avatar answered Nov 02 '22 14:11

rob mayoff


Set your text field (or a view holding the text field) as the inputAccessoryView of the field that you are editing. It will then automatically be attached to the top of the keyboard and animate appropriately.

like image 42
jrturton Avatar answered Nov 02 '22 13:11

jrturton