Most C++ programmers like me have made the following mistake at some point:
class C { /*...*/ };
int main() {
C c(); // declares a function c taking no arguments returning a C,
// not, as intended by most, an object c of type C initialized
// using the default constructor.
c.foo(); // compiler complains here.
//...
}
Now while the error is pretty obvious once you know it I was wondering if there is any sensible use for this kind of local function declaration except that you can do it -- especially since there is no way to define such a local function in the same block; you have to define it elsewhere.
I think that Java-style local classes are a pretty nice feature which I tend to use often, especially the anonymous sort. Even local C++ classes (which can have inline-defined member functions) have some use. But this local function declaration without definition thing seems very awkward to me. Is it just a C-legacy or is there some deeper use case which I am not aware of?
Edit for the non-believers: C c()
is not a function pointer declaration.
This program
int main()
{
void g();
cout << "Hello ";
g();
return 0;
}
void g()
{
cout << "world." << endl;
}
outputs Hello world.
This program
void fun()
{
cout << "world." << endl;
}
int main()
{
void g();
g = fun;
cout << "Hello ";
g();
return 0;
}
does not compile. gcc complains:
error: cannot convert 'void ()()' to 'void ()()' in assignment
comeau:
error: expression must be a modifiable lvalue
The only use I can think of is to reduce the scope of function declarations:
int main()
{
void doSomething();
doSomething();
return 0;
}
void otherFunc()
{
doSomething(); // ERROR, doSomething() not in scope
}
void doSomething()
{
...
}
Of course, there are much better solutions to this. If you need to hide a function, you should really restructure your code by moving functions into separate modules so that the functions which need to call the function you want to hide are all in the same module. Then, you can make that function module-local by declaring it static (the C way) or by putting it inside an anonymous namespace (the C++ way).
I've wanted local function declarations in C when I wanted to pass them as arguments to some other function. I do this all the time in other languages. The reason is to encapsulate the implementation of data structures.
E.g. I define some data structure, e.g. a tree or a graph, and I don't want to expose the details of its internal implementation, e.g. because I may want to change or vary it. So I expose accessor and mutator functions for its elements, and a traversal function to iterate over the elements. The traversal function has as its argument a function that operates on an element; the traversal function's task is to execute the argument function on each element and possibly aggregate the results in some way. Now when I call the traversal function, the argument function is usually some specialized operation that depends on local state and therefore should be defined as a local function. Having to push the function, with the variables that contain the local state, outside to be global, or into an inner class created specifically to hold them, is butt ugly. But this is a problem I have with C and Java, not with C++.
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