I've been searching through glbenchmark.com for a device with screen size (width or height) greater than GL_MAX_TEXTURE_SIZE
. I've found over a hundred devices with GL_MAX_VIEWPORT_WIDTH
and GL_MAX_VIEWPORT_HEIGHT
greater than GL_MAX_TEXTURE_SIZE
(for example Acer A110), but no device with screen size greater than GL_MAX_TEXTURE_SIZE
. So I assume there is no such device.
Is there any specification that guarantees that every device (or Android device) has screen size less or equal to GL_MAX_TEXTURE_SIZE
? If not, is there any device that breaks my assumption?
You can be sure that GL_MAX_TEXTURE_SIZE will be always bigger or equal to the screen size (SurfaceFlinger requires this)
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