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Is there a simple way to convert C++ enum to string?

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How do I convert an enum to a string?

There are two ways to convert an Enum to String in Java, first by using the name() method of Enum which is an implicit method and available to all Enum, and second by using toString() method.

Can I convert enum to string C++?

The stringify() macro method is used to convert an enum into a string. Variable dereferencing and macro replacements are not necessary with this method. The important thing is that, only the text included in parenthesis may be converted using the stringify() method.

How do you convert an enum type to a specified string format?

The following example demonstrates converting an enumerated value to a string. type Colors = | Red = 1 | Blue = 2 let myColors = Colors. Red printfn $"The value of this instance is '{myColors. ToString()}'" // Output. // The value of this instance is 'Red'.

Can enum value be string?

Java provides a valueOf(String) method for all enum types. Thus, we can always get an enum value based on the declared name: assertSame(Element.LI, Element.


X-macros are the best solution. Example:

#include <iostream>

enum Colours {
#   define X(a) a,
#   include "colours.def"
#   undef X
    ColoursCount
};

char const* const colours_str[] = {
#   define X(a) #a,
#   include "colours.def"
#   undef X
    0
};

std::ostream& operator<<(std::ostream& os, enum Colours c)
{
    if (c >= ColoursCount || c < 0) return os << "???";
    return os << colours_str[c];
}

int main()
{
    std::cout << Red << Blue << Green << Cyan << Yellow << Magenta << std::endl;
}

colours.def:

X(Red)
X(Green)
X(Blue)
X(Cyan)
X(Yellow)
X(Magenta)

However, I usually prefer the following method, so that it's possible to tweak the string a bit.

#define X(a, b) a,
#define X(a, b) b,

X(Red, "red")
X(Green, "green")
// etc.

You may want to check out GCCXML.

Running GCCXML on your sample code produces:

<GCC_XML>
  <Namespace id="_1" name="::" members="_3 " mangled="_Z2::"/>
  <Namespace id="_2" name="std" context="_1" members="" mangled="_Z3std"/>
  <Enumeration id="_3" name="MyEnum" context="_1" location="f0:1" file="f0" line="1">
    <EnumValue name="FOO" init="0"/>
    <EnumValue name="BAR" init="80"/>
  </Enumeration>
  <File id="f0" name="my_enum.h"/>
</GCC_XML>

You could use any language you prefer to pull out the Enumeration and EnumValue tags and generate your desired code.


@hydroo: Without the extra file:

#define SOME_ENUM(DO) \
    DO(Foo) \
    DO(Bar) \
    DO(Baz)

#define MAKE_ENUM(VAR) VAR,
enum MetaSyntacticVariable{
    SOME_ENUM(MAKE_ENUM)
};

#define MAKE_STRINGS(VAR) #VAR,
const char* const MetaSyntacticVariableNames[] = {
    SOME_ENUM(MAKE_STRINGS)
};

What I tend to do is create a C array with the names in the same order and position as the enum values.

eg.

enum colours { red, green, blue };
const char *colour_names[] = { "red", "green", "blue" };

then you can use the array in places where you want a human-readable value, eg

colours mycolour = red;
cout << "the colour is" << colour_names[mycolour];

You could experiment a little with the stringizing operator (see # in your preprocessor reference) that will do what you want, in some circumstances- eg:

#define printword(XX) cout << #XX;
printword(red);

will print "red" to stdout. Unfortunately it won't work for a variable (as you'll get the variable name printed out)


I have an incredibly simple to use macro that does this in a completely DRY fashion. It involves variadic macros and some simple parsing magic. Here goes:

#define AWESOME_MAKE_ENUM(name, ...) enum class name { __VA_ARGS__, __COUNT}; \
inline std::ostream& operator<<(std::ostream& os, name value) { \
std::string enumName = #name; \
std::string str = #__VA_ARGS__; \
int len = str.length(); \
std::vector<std::string> strings; \
std::ostringstream temp; \
for(int i = 0; i < len; i ++) { \
if(isspace(str[i])) continue; \
        else if(str[i] == ',') { \
        strings.push_back(temp.str()); \
        temp.str(std::string());\
        } \
        else temp<< str[i]; \
} \
strings.push_back(temp.str()); \
os << enumName << "::" << strings[static_cast<int>(value)]; \
return os;} 

To use this in your code, simply do:

AWESOME_MAKE_ENUM(Animal,
    DOG,
    CAT,
    HORSE
);