Does it matter how many using compiler directives are in my classes? Is there a performance gain in removing those that aren't necessary?
Although I enjoy writing streamlined code, on occasion, code segments get modified, and don't have the opportunity to go back and check to see if all of the included namespaces are really necessary. Or, I don't go back and remove those that are auto-inserted by visual studio.
i.e.:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
Thanks!
An unused using has no impact to the runtime performance of your application.
The using directive can appear: At the beginning of a source code file, before any namespace or type declarations.
Removing unused namespaces will reduce the number of autocompletion candidates in your text editor as you type.
It also helps prevent false circular dependencies, assuming you are also able to remove some dll/project references from your project after removing the unused usings.
No, there's no performance advantage.
The compiler doesn't generate IL (executable code) for using
statements. IL is only generated for those classes, method calls, etc. that take advantage of the using
statements you provide.
Consequently, the only effect unused using
statements might have is to slightly increase your build time, or make the next developer after you wonder why they are there.
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