I use the p/invoke method to play wav
sounds. There are ways of calling windows media player to play an mp3
sound, but its slow & cumbersome.
Is there an easy way to play a short mp3
file?
This is primarily for application prompting and audible cues when you are not looking at the screen and not music.
Thanks!
If you are looking for a way to play mp3s:
public class Sound { [DllImport("aygshell.dll", SetLastError = true)] private static extern IntPtr SndPlaySync(string pszSoundFile, uint dwFlags); [DllImport("aygshell.dll")] private static extern uint SndOpen(string pszSoundFile, ref IntPtr phSound); [DllImport("aygshell.dll")] private static extern uint SndPlayAsync(IntPtr hSound, uint dwFlags); [DllImport("aygshell.dll")] private static extern uint SndClose(IntPtr hSound); [DllImport("aygshell.dll")] private static extern uint SndStop(int SoundScope, IntPtr hSound); const int SND_SCOPE_PROCESS = 0x1; private static Random _random = new Random(); // init startup path... where you'll hold temp mp3s private static string _startupPath; public static string StartupPath { get { return Sound._startupPath; } set { Sound._startupPath = value; } } private enum SND { SYNC = 0x0000, ASYNC = 0x0001, NODEFAULT = 0x0002, MEMORY = 0x0004, LOOP = 0x0008, NOSTOP = 0x0010, NOWAIT = 0x00002000, ALIAS = 0x00010000, ALIAS_ID = 0x00110000, FILENAME = 0x00020000, RESOURCE = 0x00040004 } public static void PlaySound(string fileName) { PlaySound(fileName, null); } public static void PlaySound(string fileName, WaitCallback callback) { SndStop(SND_SCOPE_PROCESS, IntPtr.Zero); ThreadPool.QueueUserWorkItem(playSoundProcess, new object[] {fileName, callback }); } private static void playSoundProcess(object o) { object[] par = (object[])o; string fileName = (string)par[0]; WaitCallback callback = (WaitCallback)par[1]; SndPlaySync(fileName, 0); try { File.Delete(fileName); } catch { } if (callback != null) callback.Invoke(fileName); } public static void ClearSounds() { SndStop(SND_SCOPE_PROCESS, IntPtr.Zero); try { string[] oldFiles = Directory.GetFiles(StartupPath, "*.mp3"); foreach (string f in oldFiles) File.Delete(f); } catch { } } public static void PlaySound(byte[] mp3, WaitCallback callback) { string temp = string.Format("{0}\\{1}-{2}.mp3", StartupPath, DateTime.Now.Ticks, _random.Next()); using (FileStream fs = File.Create(temp)) { fs.Write(mp3, 0, mp3.Length); } PlaySound(temp, callback); } }
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