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Is the setDisplayOrientation sample code correct?

The documentation page for Camera.setDisplayOrientation contains the following code sample stating that using it will "make the camera image show in the same orientation as the display":

 public static void setCameraDisplayOrientation(Activity activity,
         int cameraId, android.hardware.Camera camera) {
     android.hardware.Camera.CameraInfo info =
             new android.hardware.Camera.CameraInfo();
     android.hardware.Camera.getCameraInfo(cameraId, info);
     int rotation = activity.getWindowManager().getDefaultDisplay()
             .getRotation();
     int degrees = 0;
     switch (rotation) {
         case Surface.ROTATION_0: degrees = 0; break;
         case Surface.ROTATION_90: degrees = 90; break;
         case Surface.ROTATION_180: degrees = 180; break;
         case Surface.ROTATION_270: degrees = 270; break;
     }

     int result;
     if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
         result = (info.orientation + degrees) % 360;
         result = (360 - result) % 360;  // compensate the mirror
     } else {  // back-facing
         result = (info.orientation - degrees + 360) % 360;
     }
     camera.setDisplayOrientation(result);
 }

However, I had problems using it, sometimes the image would appear upside down. After some trial-and-error, I found that the correct code would be (replacing the last 8 lines of the method):

    int result = (360 + info.orientation - degrees) % 360;
    camera.setDisplayOrientation(result);

(Which means the calculation for back-facing cameras is correct for front cameras too.) The "compensate the mirror" comment is a bit weird since mirroring cannot be undone by rotating, that operation only swaps 90° and 270° rotations which doesn't really make sense to me.

So the question is: is the sample wrong indeed or am I missing something? I tried it on multiple devices, both back and front cameras and all supported orientations, so I know that my code IS working. One little detail that might be worth mentioning: all my devices returned 90° as info.orientation.

EDIT: Here is my camera-related code, I have tested it on a Nexus One and a Samsung Galaxy S Plus. It is used in my head-tracking 3D app, the preview is shown in the lower left corner and should always have the correct orientation.

SOLUTION (sort of): It looks like the code is correct, but my testing phone (Samsung Galaxy S Plus) returns an incorrect value for the front camera's CameraInfo.orientation. There are many related discussions about the preview being shown upside down on this model (examples here and here). A way to fix is to include an option to manually rotate the image.

like image 234
molnarm Avatar asked Oct 27 '12 18:10

molnarm


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1 Answers

The snippet you've quoted, which I used and applied in my project, is no problem in my circumstances.

For all the devices (Galaxy Note, Galaxy S III, Galaxy Nexus, Galaxy Ace II, Nexus S) I used for test, info.Orientation all return 270 on front camera, and 90 on back camera.

After a few discuss with the question raiser, I found I misunderstood the questions, so I divide the answer in two parts.

For the wrong orientation in camera preview, please refer to this solution:

Solution for wrong orientation in camera preview:

First please ensure info.Orientation will return 270 on front camera, 90 on back camera. Then please try set your camera preview activity (or similar class that handles the preview) orientation to landscape.

Thus, when you go through the code, you'll find:

degree = 90 for screen orientation, info.Orientation = 270 for the front camera. Then you'll get result = (270 - 90 + 360) % 360, result = 180, which means it will rotate clock wise 180 for your front camera view that will correct the front camera upside-down issue.

Solution for wrong orientation in camera photo results:

If this info.Orientation applies to you, then the problem may be:

  1. For some Samsung (or other) devices (Like Galaxy Note, Galaxy SIII), the camera will only write the Orientation Tag instead of rotate the real pixels.
  2. If you're using the front camera and using the code above, it will display the preview with correct orientation, but will show u the "upside down" picture if you take the shot.

Solution:

/**
 *
 * Get the orientation from EXIF
 * @param filepath
 * @return orientation
 */
public int getExifOrientation(String filepath) {
    int degree = 0;
    ExifInterface exif = null;
    try {
        exif = new ExifInterface(filepath);
    } catch (IOException ex) {
        Log.e("EXIF info", "cannot read exif", ex);
    }
    if (exif != null) {
        int orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, -1);
        if (orientation != -1) {
            // We only recognize a subset of orientation tag values.
            switch(orientation) {
            case ExifInterface.ORIENTATION_ROTATE_90:
                degree = 90;
                break;
            case ExifInterface.ORIENTATION_ROTATE_180:
                degree = 180;
                break;
            case ExifInterface.ORIENTATION_ROTATE_270:
                degree = 270;
                break;
            }
        }
    } else {
        degree = 1;
    }
    Log.i("EXIF info", "Orientation degrees: " + degree);
    return degree;
}

Then

if (isFromCamera) {

    if (fromFrontCam) {
        // try change here if the orientation still wrong, -90 means rotate counter-clockwise 90 degrees.
        matrix.preRotate(-90);
     } else {
        matrix.preRotate(90);
     }
} else {
    // read EXIF data
    getExifOrientation(path)
    // don't forget to handle the situation that some devices won't write exif data
    matrix.preRotate(degree);
}
like image 60
dumbfingers Avatar answered Oct 19 '22 13:10

dumbfingers