I know: char * is a pointer to char. and int * is a pointer to int.
So, i want to confirm following two things:
So now suppose I am on 32 bit machine, then that means memory addresses are 32 bit wide. Thus that means size of char * and int * is both 32 bits ( 4 bytes), right ? Also is size of char * * also same as size of int * ?
suppose I have: int * ptr;
Thus now doing *((char * *) ptr) = 0x154 is same as *((int *) ptr) = 0x514 same, right ? ( 0x514 is just any random memory address)
Platform: I am on x86.
P.S.: I know type casting is not a suggested way to code. But I am doing Kernel coding, thus I HAVE TO do type casting !
In C pointers are not guaranteed to have the same size. Now in reality most implementations pointers will be the same size, but that is an implementation detail of the compiler.
From the C Faq:
The old HP 3000 series uses a different addressing scheme for byte addresses than for word addresses; like several of the machines above it therefore uses different representations for char * and void * pointers than for other pointers
Depending on the ``memory model'' in use, 8086-family processors (PC compatibles) may use 16-bit data pointers and 32-bit function pointers, or vice versa.
Also *((char *)ptr) = 0x154
is not the same as *((int *)ptr) = 0x154
. Because you are dereferencing the pointer you will write data the size of a char
and the size of an int
into the location pointed to by ptr
. Assuming an 8 bit char and a 32 bit int, *((char *)ptr) = 0x154
will write0x154
to the memory address assigned to ptr
and *((int *)ptr) = 0x154
will write 0x0000000154
to the 4 bytes starting at the address assigned to ptr
.
Technically speaking, the C standard only guarantees that sizeof(char) == 1, and the rest is up to the implementation. But on modern x86 architectures (e.g. Intel/AMD chips) it's fairly predictable.
You've probably heard processors described as being 16-bit, 32-bit, 64-bit, etc. This usually means that the processor uses N-bits for integers. Since pointers store memory addresses, and memory addresses are integers, this effectively tells you how many bits are going to be used for pointers. sizeof is usually measured in bytes, so code compiled for 32-bit processors will report the size of pointers to be 4 (32 bits / 8 bits per byte), and code for 64-bit processors will report the size of pointers to be 8 (64 bits / 8 bits per byte). This is where the limitation of 4GB of RAM for 32-bit processors comes from -- if each memory address corresponds to a byte, to address more memory you need integers larger than 32-bits.
In practice, pointers will be size 2 on a 16-bit system (if you can find one), 4 on a 32-bit system, and 8 on a 64-bit system, but there's nothing to be gained in relying on a given size
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