I am trying to develop a face recognition app for fun using Kinect for Xbox 360. I would like to figure out which SDK and version of Visual Studio should I use for best access to the Kinect.
You can still use your Kinect with your Xbox 360 or Xbox One, but the sensor is not compatible with Xbox Series X|S consoles.
“The Kinect v2 face recognition, motion tracking, and resolution are much more precise than the Kinect v1. Kinect v2 uses “time of flight” technology to determine the features and motion of certain objects.
The Xbox One actually has its own Kinect, that's why you can't use an Xbox 360 Kinect with the Xbox One console. The Xbox One Kinect, is a little bulky but, is better than the 360 one... so therefore its different because like how the Xbox One is to the 360 is nicer piece of hardware.
The Kinect V2, Fig. 1, is a 3D sensor produced by Microsoft, it is composed by a RGB camera with resolution of 1920×1080 pixels, an infrared camera with resolution of 512×424 pixels and an infrared emitter.
Is Kinect SDK 2 compatible with Xbox 360 Kinect?
No, the Kinect SDK 2.0 is not compatible with any Kinect v1 sensor. From DreamSpark.com:
Kinect for Windows SDK 2.0 [...] requires the new Kinect for Windows v2 sensor, or an Xbox One Kinect with the Kinect Adapter for Windows. SDK 2.0 is not compatible with the original Kinect for Windows sensor.
If you need to develop with Kinect for Xbox 360, you should use Microsoft Kinect SDK 1.8.
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