There are a few questions relating to this topic but nothing quite the same when it comes down to the details:
We would like to use the iOS Simulator without installing the rest of XCode on a macbook. It is an in-house laptop, and will be used by employees, but not engineers.
We already know how to run applications on the simulator without the source code and compiling required, but it would be nice to be able to install a 100MB app and application support that can run our in-house distribution app as opposed to a 2.4GB XCode installation. Any ideas? Thanks.
Well, that's not entirely true, you can actually still directly launch iOS Simulator without opening Xcode first by creating an alias. Note that modern versions of Xcode and OS X call the iOS Simulator simply “Simulator”, where you go will depend on which version of OS X the Mac is running.
iOS simulators are available only on macOS. The iOS simulator functionality is contained within the Xcode developer tools; however, no coding within the Xcode framework is necessary.
Apple's homegrown Xcode software development environment for Mac comes with its own app simulator for iOS, tvOS, watchOS, and iMessage.
The basic way to open a list of simulators is to use Xcode -> Window -> Devices and Simulators. Here you can create and manage all available simulators. But you cannot run them directly. You need to build your application on the simulator, and then you can run it.
The Simulator app requires several other large directories from the Xcode distribution in order to work at all. The only official way to install all of those properly is to install the entire SDK from the dmg. Then you can experiment with deleting the hopefully "unneeded" directories. Be prepared to start over if you delete something that the Simulator requires.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With