That is, what is the standard a compiler uses to generate a class? For example, let's say that I have class C
with members x
, y
, and z
, and I want to know the offset of z
within that class. Can I just add up the data-type sizes of the other members, like I would for a structure?
The byte offset is just the count of the bytes, starting at 0. The big question is: how are the 16-bit offsets for the branch instructions calculated. The big answer is: count the number of bytes to the destination. The first branch is in instruction 7 in the IJVM code, and at offset 11 in the hex byte code.
The bytecode offset is the byte offset into the Java method identified by method number at which the error occurs. The reason code indicates the specific reason for the exception, and is one of the following: Reason Code. Meaning. 00000001.
In computer science, offset describes the location of a piece of data compared to another location. For example, when a program is accessing an array of bytes, the fifth byte is offset by four bytes from the array's beginning.
No You cannot.
Compilers are free to align the members as they chose to.It is an implementation detail of the compilers.
If you're working with a POD, then you can use the offsetof macro.
But If working with a Non-POD, then I suppose there won't be any portable method to do so.
You can do it programatically like this in a method of the class. Not generic but works.
offset = (unsigned char*)&(this->z) - (unsigned char*)this;
Full working example
#include <iostream>
class C
{
public:
int x;
char y;
int z;
size_t offset() const
{
return (unsigned char*)&(this->z) - (unsigned char*)this;
}
};
int main()
{
C c;
std::cerr << "Offset(cast): " << c.offset() << "\n";
}
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