I'm not an expert in C, but here's what I'm trying to do:
int main(void) {
double *myArray;
...
myFunction(myArray);
...
/* save myArray contents to file */
...
free(myArray);
...
return 0;
}
int myFunction(double *myArray) {
int len=0;
...
/* compute len */
...
myArray = malloc( sizeof(double) * len );
if (myArray == NULL)
exit(1);
...
/* populate myArray */
...
return 0;
}
I'd like to save the contents of myArray
inside main
, but I don't know the size required until the program is inside myFunction
.
Since I'm using CentOS 6.2 Linux, which I could only find a gcc build available up to 4.4.6 (which doesn't support C99 feature of declaring a variable-length array; see "broken" under "Variable-length arrays in http://gcc.gnu.org/gcc-4.4/c99status.html), I'm stuck using -std=c89
to compile.
Simple answer is no.
You are not passing back the pointer.
use
int main(void) {
double *myArray;
...
myFunction(&myArray);
...
/* save myArray contents to file */
...
free(myArray);
...
return 0;
}
int myFunction(double **myArray) {
int len=0;
...
/* compute len */
...
*myArray = malloc( sizeof(double) * len );
if (NULL == *myArray)
exit(1);
...
EDIT
poputateThis = *myArray;
/* populate poputateThis */
END OF EDIT
...
return 0;
EDIT
Should simplify thigs for your }
What you are doing is not OK since myFunction
doesn't change the value myArray
holds in main; it merely changes its own copy.
Other than that, it's OK even if stylistically debatable.
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