I am dipping my toe into using a IoC framework and I have choosen to use Unity. One of the things that I still don't fully understand is how to resolve objects deeper into the application. I suspect I just haven't had the light bulb on moment that will make it clear.
So I am trying do something like the following in psuedo'ish code
void Workflow(IUnityContatiner contatiner, XPathNavigator someXml)
{
testSuiteParser = container.Resolve<ITestSuiteParser>
TestSuite testSuite = testSuiteParser.Parse(SomeXml)
// Do some mind blowing stuff here
}
So the testSuiteParser.Parse does the following
TestSuite Parse(XPathNavigator someXml)
{
TestStuite testSuite = ??? // I want to get this from my Unity Container
List<XPathNavigator> aListOfNodes = DoSomeThingToGetNodes(someXml)
foreach (XPathNavigator blah in aListOfNodes)
{
//EDIT I want to get this from my Unity Container
TestCase testCase = new TestCase()
testSuite.TestCase.Add(testCase);
}
}
I can see three options:
[EDIT] One of things that I wasn't clear on is that I want to create a new instance of test case for each iteration of the foreach statement. The example above needs to parse a test suite configuration and populate a collection of test case objects
Unity (and all the common containers) are guaranteed (by their designers) to be thread-safe (or at least, sort of) in case of parallel resolves with no registrations.
The Unity Container (Unity) is a full featured, extensible dependency injection container. It facilitates building loosely coupled applications and provides developers with the following advantages: Simplified object creation, especially for hierarchical object structures and dependencies.
The correct approach to DI is to use Constructor Injection or another DI pattern (but Constructor Injection is the most common) to inject the dependencies into the consumer, irrespective of DI Container.
In your example, it looks like you require the dependencies TestSuite
and TestCase
, so your TestSuiteParser class should statically announce that it requires these dependencies by asking for them through its (only) constructor:
public class TestSuiteParser
{
private readonly TestSuite testSuite;
private readonly TestCase testCase;
public TestSuiteParser(TestSuite testSuite, TestCase testCase)
{
if(testSuite == null)
{
throw new ArgumentNullException(testSuite);
}
if(testCase == null)
{
throw new ArgumentNullException(testCase);
}
this.testSuite = testSuite;
this.testCase = testCase;
}
// ...
}
Notice how the combination of the readonly
keyword and the Guard Clause protects the class' invariants, ensuring that the dependencies will be available to any successfully created instance of TestSuiteParser.
You can now implement the Parse method like this:
public TestSuite Parse(XPathNavigator someXml)
{
List<XPathNavigator> aListOfNodes = DoSomeThingToGetNodes(someXml)
foreach (XPathNavigator blah in aListOfNodes)
{
this.testSuite.TestCase.Add(this.testCase);
}
}
(however, I suspect that there may be more than one TestCase involved, in which case you may want to inject an Abstract Factory instead of a single TestCase.)
From your Composition Root, you can configure Unity (or any other container):
container.RegisterType<TestSuite, ConcreteTestSuite>();
container.RegisterType<TestCase, ConcreteTestCase>();
container.RegisterType<TestSuiteParser>();
var parser = container.Resolve<TestSuiteParser>();
When the container resolves TestSuiteParser, it understands the Constructor Injection pattern, so it Auto-Wires the instance with all its required dependencies.
Creating a Singleton container or passing the container around are just two variations of the Service Locator anti-pattern, so I wouldn't recommend that.
I am new to Dependency Injection
and I also had this question. I was struggling to get my mind around DI, mainly because I was focusing on applying DI to just the one class that I was working on and once I had added the dependencies to the constructor, I immediately tried to find some way to get the unity container to the places where this class needed to be instantiated so that I could call the Resolve
method on the class. As a result I was thinking along the lines of making the unity container globally available as a static or wrapping it in a singleton class.
I read the answers here and did not really understand what was being explained. What finally helped me "get it" was this article:
http://www.devtrends.co.uk/blog/how-not-to-do-dependency-injection-the-static-or-singleton-container
And this paragraph in particular was the "light bulb" moment:
"99% of your code base should have no knowledge of your IoC container. It is only the root class or bootstrapper that uses the container and even then, a single resolve call is all that is typically necessary to build your dependency graph and start the application or request."
This article helped me understand that I actually must not access the unity container all over the application, but only at the root of the application. So I must apply the DI principle repeatedly all the way back to the root class of the application.
Hope this helps others who are as confused as I was! :)
You should not really need to use your container directly in very many places of your application. You should take all your dependencies in the constructor and not reach them from your methods. You example could be something like this:
public class TestSuiteParser : ITestSuiteParser {
private TestSuite testSuite;
public TestSuitParser(TestSuit testSuite) {
this.testSuite = testSuite;
}
TestSuite Parse(XPathNavigator someXml)
{
List<XPathNavigator> aListOfNodes = DoSomeThingToGetNodes(someXml)
foreach (XPathNavigator blah in aListOfNodes)
{
//I don't understand what you are trying to do here?
TestCase testCase = ??? // I want to get this from my Unity Container
testSuite.TestCase.Add(testCase);
}
}
}
And then you do it the same way all over the application. You will, of course, at some point have to resolve something. In asp.net mvc for example this place is in the controller factory. That is the factory that creates the controller. In this factory you will use your container to resolve the parameters for your controller. But this is only one place in the whole application (probably some more places when you do more advanced stuff).
There is also a nice project called CommonServiceLocator. This is a project that has a shared interface for all the popular ioc containers so that you don't have a dependency on a specific container.
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