Is glfwSwapInterval(1)
reliable enough to cap framerate to 60 fps, or should I manually cap it myself? I often see people manually capping framerates instead of using this function.
Will the function provide a steadier, more stable fps than manual capping?
As far as I know, the glfwSwapInterval is to do with the v-sync on your monitor/graphics card. Have a look at this forum post which goes into more detail:
https://www.opengl.org/discussion_boards/showthread.php/177446-glfwSwapInterval%28%29-and-glfwSwapBuffer%28%29-Questions
I'm not sure but on most modern hardware I expect it won't make much of a difference!
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