Since Windows Store Apps can run across both the Intel and the ARM architectures, it is important that animations (at least) be as performant as possible. To test animations, FPS is very important. How do you enable FPS monitoring in Windows?
In Windows 8 you do this:
App.Current.DebugSettings.EnableFrameRateCounter = true;
I like to do it like this:
App.Current.DebugSettings.EnableFrameRateCounter
= System.Diagnostics.Debugger.IsAttached;
The counter UI is documented here (http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.xaml.debugsettings.enableframeratecounter.aspx).
Monitor includes:
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