I have this code:
class Class {
public:
virtual void first() {};
virtual void second() {};
};
Class* object = new Class();
object->first();
object->second();
delete object;
that I compile with Visual C++ 10 with /O2 and have this disassembly:
282: Class* object = new Class();
00403953 push 4
00403955 call dword ptr [__imp_operator new (4050BCh)]
0040395B add esp,4
0040395E test eax,eax
00403960 je wmain+1Ch (40396Ch)
00403962 mov dword ptr [eax],offset Class::`vftable' (4056A4h)
00403968 mov esi,eax
0040396A jmp wmain+1Eh (40396Eh)
0040396C xor esi,esi
283: object->first();
0040396E mov eax,dword ptr [esi]
00403970 mov edx,dword ptr [eax]
00403972 mov ecx,esi
00403974 call edx
284: object->second();
00403976 mov eax,dword ptr [esi]
00403978 mov edx,dword ptr [eax+4]
0040397B mov ecx,esi
0040397D call edx
285: delete object;
0040397F push esi
00403980 call dword ptr [__imp_operator delete (405138h)]
Note that at 00403968
the address of the object start (where vptr
is stored) is copied into esi
register. Then at 0040396E
this address is used to retrieve the vptr
and the vptr
value is used to retrieve address of first()
. Then at 00403976
the vptr
is retrieved again and is used to retrieve the address of second()
.
Why is vptr retrieved twice? Could the object possible have its vptr
changed in between calls or is it just an underoptimization?
Why is vptr retrieved twice? Could the object possible have its vptr changed in between calls or is it just an underoptimization?
Consider:
object->first();
This call may destroy the object and create a new one in the same chunk of memory. Hence, after this call no assumptions can be made about the state. E.g.:
#include <new>
struct Class {
virtual void first();
virtual void second() {}
virtual ~Class() {}
};
struct OtherClass : Class {
void first() {}
void second() {}
};
void Class::first() {
void* p = this;
static_assert(sizeof(Class) == sizeof(OtherClass), "Oops");
this->~Class();
new (p) OtherClass;
}
int main() {
Class* object = new Class();
object->first();
object->second();
delete object;
}
Compilers may optimize away unnecessary register loads if that function is inline and/or link-time code generation is used.
As DeadMG and Steve Jessop noted the above code exhibits undefined behaviour. According to 3.8/7 of C++ 2003 Standard:
If, after the lifetime of an object has ended and before the storage which the object occupied is reused or released, a new object is created at the storage location which the original object occupied, a pointer that pointed to the original object, a reference that referred to the original object, or the name of the original object will automatically refer to the new object and, once the lifetime of the new object has started, can be used to manipulate the new object, if:
- the storage for the new object exactly overlays the storage location which the original object occupied, and
- the new object is of the same type as the original object (ignoring the top-level cv-qualifiers), and
- the type of the original object is not const-qualified, and, if a class type, does not contain any non-static data member whose type is const-qualified or a reference type, and
- the original object was a most derived object (1.8) of type T and the new object is a most derived object of type T (that is, they are not base class subobjects).
The above code doesn't satisfy requirement 2 from the above list.
It is stored in esi
to be saved between the calls to different functions.
The Microsoft convention says
The compiler generates prolog and epilog code to save and restore the ESI, EDI, EBX, and EBP registers, if they are used in the function.
so the pointer stored in esi
will remain, but the this
pointer in ecx
might not.
To answer the question from the title first:
Yes, an object from a derived class changes its type during construction and destruction. This is the only case.
The code in the body of the question is different. But as Maxim correctly notes, you just have a pointer. This pointer may point (at different times) to two different objects residing at the same address.
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