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Is a memory leak created if a MemoryStream in .NET is not closed?

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Do you need to close a MemoryStream?

You needn't call either Close or Dispose . MemoryStream doesn't hold any unmanaged resources, so the only resource to be reclaimed is memory.

What causes memory leaks in C#?

A memory leak may happen when your app references objects that it no longer needs to perform the desired task. Referencing said objects makes the garbage collector to be unable to reclaim the memory used, often resulting in performance degradation and potentially end up throwing an OutOfMemoryException.

How detect memory leak in .NET application?

Start the debug diagnostic tool and select 'Memory and handle leak' and click next. Select the process in which you want to detect memory leak. Finally select 'Activate the rule now'. Now let the application run and 'Debugdiag' tool will run at the backend monitoring memory issues.

Can C# have memory leaks?

In C#, these are some common memory leaks: Not removing event listeners. Any event listener that is created with an anonymous method or lambda expression that references an outside object will keep those objects alive. Remember to remove event listeners when they are no longer used.


You won't leak anything - at least in the current implementation.

Calling Dispose won't clean up the memory used by MemoryStream any faster. It will stop your stream from being viable for Read/Write calls after the call, which may or may not be useful to you.

If you're absolutely sure that you never want to move from a MemoryStream to another kind of stream, it's not going to do you any harm to not call Dispose. However, it's generally good practice partly because if you ever do change to use a different Stream, you don't want to get bitten by a hard-to-find bug because you chose the easy way out early on. (On the other hand, there's the YAGNI argument...)

The other reason to do it anyway is that a new implementation may introduce resources which would be freed on Dispose.


If something is Disposable, you should always Dispose it. You should be using a using statement in your bar() method to make sure ms2 gets Disposed.

It will eventually get cleaned up by the garbage collector, but it is always good practice to call Dispose. If you run FxCop on your code, it would flag it as a warning.


Yes there's a leak, depending on how you define LEAK and how much LATER you mean...

If by leak you mean "the memory remains allocated, unavailable for use, even though you're done using it" and by latter you mean anytime after calling dispose, then then yes there may be a leak, although its not permanent (i.e. for the life of your applications runtime).

To free the managed memory used by the MemoryStream, you need to unreference it, by nullifying your reference to it, so it becomes eligible for garbage collection right away. If you fail to do this, then you create a temporary leak from the time you're done using it, until your reference goes out of scope, because in the meantime the memory will not be available for allocation.

The benefit of the using statement (over simply calling dispose) is that you can DECLARE your reference in the using statement. When the using statement finishes, not only is dispose called, but your reference goes out of scope, effectively nullifying the reference and making your object eligible for garbage collection immediately without requiring you to remember to write the "reference=null" code.

While failing to unreference something right away is not a classical "permanent" memory leak, it definitely has the same effect. For example, if you keep your reference to the MemoryStream (even after calling dispose), and a little further down in your method you try to allocate more memory... the memory in use by your still-referenced memory stream will not be available to you until you nullify the reference or it goes out of scope, even though you called dispose and are done using it.


This is already answered, but I'll just add that the good old-fashioned principle of information hiding means you may at some future point want to refactor:

MemoryStream foo()
{    
    MemoryStream ms = new MemoryStream();    
    // write stuff to ms    
    return ms;
}

to:

Stream foo()
{    
   ...
}

This emphasizes that callers should not care what kind of Stream is being returned, and makes it possible to change the internal implementation (e.g. when mocking for unit testing).

You then will need be in trouble if you haven't used Dispose in your bar implementation:

void bar()
{    
    using (Stream s = foo())
    {
        // do stuff with s
        return;
    }
}

Calling .Dispose() (or wrapping with Using) is not required.

The reason you call .Dispose() is to release the resource as soon as possible.

Think in terms of, say, the Stack Overflow server, where we have a limited set of memory and thousands of requests coming in. We don't want to wait around for scheduled garbage collection, we want to release that memory ASAP so it's available for new incoming requests.


All streams implement IDisposable. Wrap your Memory stream in a using statement and you'll be fine and dandy. The using block will ensure your stream is closed and disposed no matter what.

wherever you call Foo you can do using(MemoryStream ms = foo()) and i think you should still be ok.


I would recommend wrapping the MemoryStream in bar() in a using statement mainly for consistency:

  • Right now MemoryStream does not free memory on .Dispose(), but it is possible that at some point in the future it might, or you (or someone else at your company) might replace it with your own custom MemoryStream that does, etc.
  • It helps to establish a pattern in your project to ensure all Streams get disposed -- the line is more firmly drawn by saying "all Streams must be disposed" instead of "some Streams must be disposed, but certain ones don't have to"...
  • If you ever change the code to allow for returning other types of Streams, you'll need to change it to dispose anyway.

Another thing I usually do in cases like foo() when creating and returning an IDisposable is to ensure that any failure between constructing the object and the return is caught by an exception, disposes the object, and rethrows the exception:

MemoryStream x = new MemoryStream();
try
{
    // ... other code goes here ...
    return x;
}
catch
{
    // "other code" failed, dispose the stream before throwing out the Exception
    x.Dispose();
    throw;
}