Ideally an NSCoding compliant class will work as expected using encodeWithCoder: and initWithCoder: (at least I thought so till recently) without the developer having to bother about what goes on inside the routines (unless my idea of an NSCoding compliant class are totally screwed up!)
The UIImageView class is NSCoding compliant. So I should not have to bother how it will be serialized/de-serialized using the NSKeyedArchiver and NSKeyedUnarchiver classes. But every time I try and encode a UIImageView object, I get an error that UIImage does not recognize encodeWithCoder: method.
Now the UIImageView internally uses a UIImage object. But shouldn't the encoding have taken care of that itself?
Or is the NSCoding compliance specified in the documentation to just let the user know that they can implement the initWithCoder and encodeWithCoder methods?
Can someone please clarify this for me! I am thoroughly confused!
The documentation is misleading -- UIImage
does not conform to NSCoding
as you've stated. You can work around it (in a primitive way) by doing the work yourself:
@interface UIImage (NSCoding)
- (id)initWithCoder:(NSCoder *)decoder;
- (void)encodeWithCoder:(NSCoder *)encoder;
@end
@implementation UIImage (NSCoding)
- (id)initWithCoder:(NSCoder *)decoder {
NSData *pngData = [decoder decodeObjectForKey:@"PNGRepresentation"];
[self autorelease];
self = [[UIImage alloc] initWithData:pngData];
return self;
}
- (void)encodeWithCoder:(NSCoder *)encoder {
[encoder encodeObject:UIImagePNGRepresentation(self) forKey:@"PNGRepresentation"];
}
@end
This question deserves an update since iOS 5.1 added functionality for NSCoding to UIImage, and Nathan de Vries answer will now cause warnings with the latest compilers.
This question offers a solution to work around the issue if your app supports iOS prior to 5.1. It does basically the same thing Nathan suggests, but checks whether the method already exists or not, rather than hard coding it.
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