I’m developing some sort of massive multiplayer board-game. My solution is node.js socket.io on server. I need solution for implementation some sort of objective-c socket which would communicate with socket.io for sending and receiving json objects as string. i won't use webkit with websocket. Is there any possibility? server will hold state of game, iphone clients will sending action to server and receiving changes on server back.
edited 2015/03/19: The Socket.IO guys created their own iOS library that supports Socket.IO v1.0+. Get it here: https://github.com/socketio/socket.io-client-swift
old answer
I updated fpotter's socket.io library to work with version 0.7.2 - 0.9.x.
It supports sockets and XHRpolling.
https://github.com/pkyeck/socket.IO-objc
Maybe you want to check it out.
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