I am trying to plot a MKPolygon on a MKMapView in iOS 4.0. I have an NSArray which contains custom objects that include properties for latitude/longitude. I have a code sample below:
- (void)viewDidLoad {
[super viewDidLoad];
dataController = [[DataController alloc] initWithMockData];
coordinateData = [dataController getCordData];
CLLocationCoordinate2D *coords = NULL;
NSUInteger coordsLen = 0;
/* How do we actually define an array of CLLocationCoordinate2d? */
MKPolygon *polygon = [MKPolygon polygonWithCoordinates:coords count:coordsLen];
[mapView addOverlay: polygon];
}
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay
{
MKPolygonView *polygonView = [[MKPolygonView alloc] initWithPolygon: routePolygon];
NSLog(@"Attempting to add Overlay View");
return polygonView;
}
The way I understand it is that:
My question is how do i take my custom object contained in NSArray (coordinateData) and convert these object into an array of CLLocationCoordinate2d so that the Polygon can interpret and render? I'm not sure how CLLocationCoordinate2d is even an array? Can someone shed some clarity on this.
Code in Swift 4
For coordinates in json:
{
"coordinates": [
[-73.947676,40.660297],
[-73.947264,40.656437],
[-73.947159,40.655594],
[-73.946479,40.6491],
[-73.947467,40.649039]
}
Read the coordinates:
let coordinates = json["coordinates"] as! [[Double]]
Create points array:
var locationCoordinates = [CLLocationCoordinate2D]()
for coordinate in coordinates{
locationCoordinates.append(CLLocationCoordinate2DMake(coordinate.last!, coordinate.first!))
}
Create a polygon and add it to the map:
map.addOverlay(MKPolyline(coordinates: locationCoordinates,
count: locationCoordinates.count))
Make sure your VC confronts to MKMapViewDelegate
class ViewController: UIViewController, MKMapViewDelegate { ... }
And add this method:
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if overlay is MKPolygon {
let polygonView = MKPolygonRenderer(overlay: overlay)
polygonView.fillColor = .black
polygonView.strokeColor = .red
polygonView.lineWidth = 2.0
return polygonView
return MKOverlayRenderer()
}
For iOS 7.0 and later we should use MKPolygonRenderer
instead of MKPolygonView
,
- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay
{
MKPolygonRenderer * polygonView = [[MKPolygonRenderer alloc] initWithPolygon:overlay];
polygonView.fillColor = [UIColor greenColor];
polygonView.strokeColor = [UIColor redColor] ;
polygonView.lineWidth = 1.0;
return polygonView;
}
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