When using the front camera of the iPhone 4 to take a picture, the taken picture is mirrored compared with what you see on the iPhone screen. How may I restore the "on screen" view of the UIImage (not the UIImageView), and be able to save it like this ?
I tried :
UIImage* transformedImage = [UIImage imageWithCGImage:pickedImage.CGImage scale:1.0 orientation:UIImageOrientationLeftMirrored];
UIImageWriteToSavedPhotosAlbum (transformedImage, self, @selector(photoSaved:didFinishSavingWithError:contextInfo:), nil);
then putting it on screen. It is nearly the same as seen on screen, but the saved image is distorted.
So... How may I restore the "on screen" view of the UIImage (not the UIImageView), and be able to save it like this ?
I also tried this way :
UIImage* pickedImage = [[info objectForKey:UIImagePickerControllerOriginalImage] retain];
UIImage* transformedImage;
CGSize imageSize = pickedImage.size;
UIGraphicsBeginImageContextWithOptions(imageSize, YES, 1.0);
GContextRef ctx = UIGraphicsGetCurrentContext();
CGContextRotateCTM(ctx, 3.14); // rotate by 180°
CGContextScaleCTM(ctx, 1.0, -1.0); // flip vertical
CGContextDrawImage(ctx, CGRectMake(0.0, 0.0, imageSize.width, imageSize.height), pickedImage.CGImage);
transformedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
But that just gives a black image.
I know this question was already answered, but the answer above didn't work for me so in case there are others...
UIImage *theImage = [info objectForKey:UIImagePickerControllerOriginalImage];
if (picker.cameraDevice == UIImagePickerControllerCameraDeviceFront) {
CGSize imageSize = theImage.size;
UIGraphicsBeginImageContextWithOptions(imageSize, YES, 1.0);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextRotateCTM(ctx, M_PI/2);
CGContextTranslateCTM(ctx, 0, -imageSize.width);
CGContextScaleCTM(ctx, imageSize.height/imageSize.width, imageSize.width/imageSize.height);
CGContextDrawImage(ctx, CGRectMake(0.0, 0.0, imageSize.width, imageSize.height), theImage.CGImage);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
and newImage is your new image with the up orientation
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