Using NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
,
I use calls like BOOL boolFromPrefs = [defaults boolForKey:@"theBoolKey"];
To get a saved BOOL value.
If the key is not found, NO is returned (default behaviour of boolForKey).
But... NO can be a saved setting. Same thing for intForKey
So how can I test if a key exists before trying to get its value ?
Check if the object exists before conversion to a BOOL.
if ([defaults objectForKey:@"theBoolKey"] != nil) {
boolFromPrefs = [defaults boolForKey:@"theBoolKey"];
} else {
boolFromPrefs = DEFAULT_BOOL_VALUE;
}
Do it the right way and register default values.
NSDictionary *userDefaultsDefaults = @{
@"SomeKey": @NO,
@"AnotherKey": @"FooBar",
@"NumberKey": @0,
};
[NSUserDefaults.standardUserDefaults registerDefaults:userDefaultsDefaults];
do this before you use anything from NSUserDefaults
. The beginning of application:didFinishLaunchingWithOptions:
is a safe place.
You have to register the defaults each time the app launches. NSUserDefaults only stores values that have been explicitly set.
If you use default values you don't have to use a check for a "isFirstLaunch" key, like suggested in other answers.
This will help you when you roll out an update and you want to change the default value for a NSUserDefaults
item.
I did it this way:
NSUserDefaults *prefs = NSUserDefaults.standardUserDefaults;
if ([[prefs dictionaryRepresentation].allKeys containsObject:@"yourKey"]) {
float yourValue = [prefs floatForKey:@"yourKey"];
}
You can test by using objectForKey:
and if that is nil then it is not set. All boolForKey does it takes the NSNumber
returned if any and returns a BOOL
value.
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