I create a circle with a nice shadow with this code (I use MonoTouch.net for iPhone, Objective-C answers are fine of course)
UIGraphics.PushContext (ctx);
SizeF shadowSize = new SizeF (0f, -3f);
ctx.SetRGBFillColor (194f / 255f, 212f / 255f, 238f / 255f, 1f);
ctx.SetAllowsAntialiasing (true);
ctx.SetShadowWithColor (shadowSize, 20, new CGColor (0.9f, 0.7f));
RectangleF area = new RectangleF (35f, 15f, 210f, 210f);
ctx.FillEllipseInRect (area);
UIGraphics.PopContext ();
Then I want to add to it an arc and lines. When I do, the colors and shadow etc seem to stick around? How do I 'start fresh' while drawing my UIView ? (It's all in the same UIView; I am building up the image)
If you mean to clear everything that's drawn so you have a blank canvas, try CGContextClearRect
before drawing anything.
But I think you mean that you want the shadow, fill color, etc. to only apply to that ellipse and not to the things that you draw afterward. To do that, you want to call the same state-setting methods again, but with different arguments. For instance, CGContextSetShadowWithColor
expects a shadow color. But if you pass NULL
for that argument, it will disable shadowing.
See also the CGContextSetShadow
documentation, which has a note about all the ways you can disable shadowing. Pick the best one for you.
I think your main problem is that you're not taking advantage of Apple's excellent documentation. I gather that MonoTouch.net essentially maps Objective-C APIs to .NET modules with similar or identical symbol names. So with a quick Google search, you should be able to find the corresponding documentation in the iPhone OS Reference Library.
Before we begin drawing, save the state:
CGContextSaveGState(ctx);
Then after we are finished, return the state to what it was at the beginning:
CGContextRestoreGState(ctx);
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