I have a simple UIButton with an Alpha property that I would like to animate from 1.0f to 0.0f, and then back to 1.0f. This is basically responding to TouchDown.
Also, is there anything special I need to do if the routine I am calling from is not on the main thread (async delegate invoked on the ThreadPool)?
Should I use CAAnimation?
Thanks!
Unless someone pipes up with a mono way to do it, I say use:
- (void) pulseButton {
button.alpha = 0.0;
[UIView beginAnimations:nil context:button]; {
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(makeVisibleAgain:finished:context:)];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
[UIView setAnimationDuration:0.50];
button.alpha = 0.0;
} [UIView commitAnimations];
}
- (void)makeVisibleAgain:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
{
UIButton *button = ((UIButton *) context);
[UIView beginAnimations:nil context:nil]; {
[UIView setAnimationDelegate:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:0.5];
button.alpha = 1.0;
} [UIView commitAnimations];
}
Thanks for the iPhone code post.
The second answer is using a global variable and skips the parameters for the callback. Here is what I figured out today based on the first answer.
private void BeginPulse (Button button)
{
UIView.BeginAnimations (button+"fadeIn", button.Handle);
UIView.SetAnimationDelegate (this);
UIView.SetAnimationDidStopSelector (new MonoTouch.ObjCRuntime.Selector ("makeVisibleAgain:finished:context:"));
UIView.SetAnimationCurve(UIViewAnimationCurve.EaseOut);
UIView.SetAnimationDuration (0.5);
button.Alpha = 0.25f;
UIView.CommitAnimations ();
}
[Export ("makeVisibleAgain:finished:context:")]
private void EndPulse (NSString animationId, NSNumber finished, UIButton button)
{
UIView.BeginAnimations (null, System.IntPtr.Zero);
UIView.SetAnimationDelegate (this);
UIView.SetAnimationCurve (UIViewAnimationCurve.EaseIn);
UIView.SetAnimationDuration (0.5);
button.Alpha = 1;
UIView.CommitAnimations();
}
This is pretty simple:
UIView button;
public void fadeButtonInAndOut()
{
UIView.BeginAnimations("fadeOut");
UIView.SetAnimationDelegate(this);
UIView.SetAnimationDidStopSelector(new Selector("fadeOutDidFinish"));
UIView.SetAnimationDuration(0.5f);
button.Alpha = 0.0f;
UIView.CommitAnimations();
}
[Export("fadeOutDidFinish")]
public void FadeOutDidFinish()
{
UIView.BeginAnimations("fadeIn");
UIView.SetAnimationDuration(0.5f);
button.Alpha = 1.0f;
UIView.CommitAnimations();
}
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