In theory, can I write a game for iOS in openGL ES and expect to easily port it to Android? How about from Android to iOS?
There are differences in Android and iOS game development that you need to take into account:
In android you need to support multiple graphics chips:
Different OpenGL ES implementations:
Yes, I believe that if you write a game in C/C++ for iOS, to port it to Android wouldn't be too much of a hassle. However, if you write the game in Objective-C, then it could be quite a hassle indeed.
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