I'm thinking of a way to have a UIView render itself onto another UIView as well as the first one. So I have my main UIView with it's bounds, and the UIView also renders itself in some other UIView.
Is this possible ? Does it require extensive layer operations?
Don't know whats your real intention is, but this will draw the view twice, userinteraction etc. will not work on the second view. Also this solution does not take care of different frame sizes.
Header of the View you want to clone
@interface SrcView : UIView
@property(nonatomic, readonly, strong) UIView *cloneView;
@end
@interface CloneView : UIView
@property(nonatomic, weak) UIView *srcView;
- (id)initWithView:(UIView *)src;
@end
implementation of the View you want to clone
#import "SrcView.h"
#import "CloneView.h"
@implementation SrcView
@synthesize cloneView;
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx{
[cloneView setNeedsDisplay];
}
- (UIView *)cloneView {
if (!cloneView) {
cloneView = [[CloneView alloc] initWithView:self];
}
return cloneView;
}
@end
@implementation CloneView
@synthesize srcView;
- (id)initWithView:(UIView *)src {
self = [super initWithFrame:src.frame];
if (self) {
srcView = src;
}
return self;
}
- (void)drawRect:(CGRect)rect
{
[srcView.layer renderInContext:UIGraphicsGetCurrentContext()];
}
@end
now you can just call cloneView and add it somewhere you want.
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