The UIKeyboardAnimationCurveUserInfoKey
has a UIViewAnimationCurve
value. How do I convert it to the corresponding UIViewAnimationOptions
value for use with the options
argument of +[UIView animateWithDuration:delay:options:animations:completion:]
?
// UIView.h
typedef enum {
UIViewAnimationCurveEaseInOut, // slow at beginning and end
UIViewAnimationCurveEaseIn, // slow at beginning
UIViewAnimationCurveEaseOut, // slow at end
UIViewAnimationCurveLinear
} UIViewAnimationCurve;
// ...
enum {
// ...
UIViewAnimationOptionCurveEaseInOut = 0 << 16, // default
UIViewAnimationOptionCurveEaseIn = 1 << 16,
UIViewAnimationOptionCurveEaseOut = 2 << 16,
UIViewAnimationOptionCurveLinear = 3 << 16,
// ...
};
typedef NSUInteger UIViewAnimationOptions;
Obviously, I could create a simple category method with a switch
statement, like so:
// UIView+AnimationOptionsWithCurve.h
@interface UIView (AnimationOptionsWithCurve)
@end
// UIView+AnimationOptionsWithCurve.m
@implementation UIView (AnimationOptionsWithCurve)
+ (UIViewAnimationOptions)animationOptionsWithCurve:(UIViewAnimationCurve)curve {
switch (curve) {
case UIViewAnimationCurveEaseInOut:
return UIViewAnimationOptionCurveEaseInOut;
case UIViewAnimationCurveEaseIn:
return UIViewAnimationOptionCurveEaseIn;
case UIViewAnimationCurveEaseOut:
return UIViewAnimationOptionCurveEaseOut;
case UIViewAnimationCurveLinear:
return UIViewAnimationOptionCurveLinear;
}
}
@end
But, is there an even easier/better way?
The category method you suggest is the “right” way to do it—you don’t necessarily have a guarantee of those constants keeping their value. From looking at how they’re defined, though, it seems you could just do
animationOption = animationCurve << 16;
...possibly with a cast to NSUInteger and then to UIViewAnimationOptions, if the compiler feels like complaining about that.
Arguably you can take your first solution and make it an inline function to save yourself the stack push. It's such a tight conditional (constant-bound, etc) that it should compile into a pretty tiny piece of assembly.
Edit: Per @matt, here you go (Objective-C):
static inline UIViewAnimationOptions animationOptionsWithCurve(UIViewAnimationCurve curve)
{
switch (curve) {
case UIViewAnimationCurveEaseInOut:
return UIViewAnimationOptionCurveEaseInOut;
case UIViewAnimationCurveEaseIn:
return UIViewAnimationOptionCurveEaseIn;
case UIViewAnimationCurveEaseOut:
return UIViewAnimationOptionCurveEaseOut;
case UIViewAnimationCurveLinear:
return UIViewAnimationOptionCurveLinear;
}
}
Swift 3:
extension UIViewAnimationOptions {
init(curve: UIViewAnimationCurve) {
switch curve {
case .easeIn:
self = .curveEaseIn
case .easeOut:
self = .curveEaseOut
case .easeInOut:
self = .curveEaseInOut
case .linear:
self = .curveLinear
}
}
}
In Swift you can do
extension UIViewAnimationCurve {
func toOptions() -> UIViewAnimationOptions {
return UIViewAnimationOptions(rawValue: UInt(rawValue << 16))
}
}
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