I'm looking for a solution to create this red box:
It is using a color filter 'Multiply'. Currently I have found this information: https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_images/dq_images.html
But how can I use something like the multiply effect on a UIView or isn't this possible? So that the background is a UIImageView and the red box is a UIView with the multiply effect.
To use it, right-click on a layer, select "Blending Options…" and then set "Blend Mode: Multiply".
normal : this attribute applies no blending whatsoever. multiply : the element is multiplied by the background and replaces the background color. The resulting color is always as dark as the background. screen : multiplies the background and the content then complements the result.
Multiply darkens shadows more than it darkens highlights. Screen mode LIGHTENS highlights.
This Swift extension did the trick for me.
extension UIImage {
//creates a static image with a color of the requested size
static func fromColor(color: UIColor, size: CGSize) -> UIImage {
let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
UIGraphicsBeginImageContext(rect.size)
let context = UIGraphicsGetCurrentContext()
CGContextSetFillColorWithColor(context, color.CGColor)
CGContextFillRect(context, rect)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img
}
func blendWithColorAndRect(blendMode: CGBlendMode, color: UIColor, rect: CGRect) -> UIImage {
let imageColor = UIImage.fromColor(color, size:self.size)
let rectImage = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
UIGraphicsBeginImageContextWithOptions(self.size, true, 0)
let context = UIGraphicsGetCurrentContext()
// fill the background with white so that translucent colors get lighter
CGContextSetFillColorWithColor(context, UIColor.whiteColor().CGColor)
CGContextFillRect(context, rectImage)
self.drawInRect(rectImage, blendMode: .Normal, alpha: 1)
imageColor.drawInRect(rect, blendMode: blendMode, alpha: 1)
// grab the finished image and return it
let result = UIGraphicsGetImageFromCurrentImageContext()
//self.backgroundImageView.image = result
UIGraphicsEndImageContext()
return result
}
}
Swift 3:
static func fromColor(color: UIColor, size: CGSize) -> UIImage {
let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
UIGraphicsBeginImageContext(rect.size)
let context = UIGraphicsGetCurrentContext()
context!.setFillColor(color.cgColor)
context!.fill(rect)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
func blendWithColorAndRect(blendMode: CGBlendMode, color: UIColor, rect: CGRect) -> UIImage {
let imageColor = UIImage.fromColor(color: color, size:self.size)
let rectImage = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
UIGraphicsBeginImageContextWithOptions(self.size, true, 0)
let context = UIGraphicsGetCurrentContext()
// fill the background with white so that translucent colors get lighter
context!.setFillColor(UIColor.white.cgColor)
context!.fill(rectImage)
self.draw(in: rectImage, blendMode: .normal, alpha: 1)
imageColor.draw(in: rect, blendMode: blendMode, alpha: 1)
// grab the finished image and return it
let result = UIGraphicsGetImageFromCurrentImageContext()
//self.backgroundImageView.image = result
UIGraphicsEndImageContext()
return result!
}
But only works for images, I would like to work for videos too :|
I expanded @pegpeg solution and added a gradient overlay to the image instead of a single color
Swift 4:
static func fromGradient(colors: [UIColor], locations: [CGFloat], horizontal: Bool, size: CGSize) -> UIImage {
let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height)
UIGraphicsBeginImageContext(rect.size)
let context = UIGraphicsGetCurrentContext()
let colorSpace = CGColorSpaceCreateDeviceRGB()
let cgColors = colors.map {$0.cgColor} as CFArray
let grad = CGGradient(colorsSpace: colorSpace, colors: cgColors , locations: locations)
let startPoint = CGPoint(x: 0, y: 0)
let endPoint = horizontal ? CGPoint(x: size.width, y: 0) : CGPoint(x: 0, y: size.height)
context?.drawLinearGradient(grad!, start: startPoint, end: endPoint, options: .drawsAfterEndLocation)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
func blendWithGradientAndRect(blendMode: CGBlendMode, colors: [UIColor], locations: [CGFloat], horizontal: Bool = false, alpha: CGFloat = 1.0, rect: CGRect) -> UIImage {
let imageColor = UIImage.fromGradient(colors: colors, locations: locations, horizontal: horizontal, size: size)
let rectImage = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
UIGraphicsBeginImageContextWithOptions(self.size, true, 0)
let context = UIGraphicsGetCurrentContext()
// fill the background with white so that translucent colors get lighter
context!.setFillColor(UIColor.white.cgColor)
context!.fill(rectImage)
self.draw(in: rectImage, blendMode: .normal, alpha: 1)
imageColor.draw(in: rect, blendMode: blendMode, alpha: alpha)
// grab the finished image and return it
let result = UIGraphicsGetImageFromCurrentImageContext()
//self.backgroundImageView.image = result
UIGraphicsEndImageContext()
return result!
}
the colors array should be of the same length of the locations array, example:
let newImage = image.blendWithGradientAndRect(blendMode: .multiply,
colors: [.red, .white],
locations: [0,1],
horizontal: true,
alpha: 0.8,
rect: imageRect)
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