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iOS AVFoundation: Setting Orientation of Video

I've been struggling with several dimensions to the problem of controlling video orientation during and after capture on an iOS device. Thanks to previous answers and documentation from Apple I've been able to figure it out. However, now that I want to push some video to a web site, I'm running into particular problems. I've outlined this problem in particular in this question, and the proposed solution turns out to require orientation options to be set during video encoding.

That may be, but I have no clue how to go about doing this. The documentation around setting orientation is in respect to setting it correctly for display on the device, and I've implemented the advice found here. However, this advice does not address setting the orientation properly for non-Apple software, such as VLC or the Chrome browser.

Can anyone provide insight into how to set orientation properly on the device such that it displays correctly for all viewing software?

like image 639
Aaron Vegh Avatar asked Nov 20 '12 02:11

Aaron Vegh


2 Answers

Finally,based on the answers of @Aaron Vegh and @Prince, I figured out my resolution: //Converting video

+(void)convertMOVToMp4:(NSString *)movFilePath completion:(void (^)(NSString *mp4FilePath))block{


AVURLAsset * videoAsset = [[AVURLAsset alloc]initWithURL:[NSURL fileURLWithPath:movFilePath]  options:nil];

AVAssetTrack *sourceAudioTrack = [[videoAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];

AVMutableComposition* composition = [AVMutableComposition composition];


AVMutableCompositionTrack *compositionAudioTrack = [composition addMutableTrackWithMediaType:AVMediaTypeAudio
                                                                            preferredTrackID:kCMPersistentTrackID_Invalid];
[compositionAudioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, videoAsset.duration)
                               ofTrack:sourceAudioTrack
                                atTime:kCMTimeZero error:nil];




AVAssetExportSession * assetExport = [[AVAssetExportSession alloc] initWithAsset:composition
                                                                      presetName:AVAssetExportPresetMediumQuality];


NSString *exportPath =  [movFilePath stringByReplacingOccurrencesOfString:@".MOV" withString:@".mp4"];


NSURL * exportUrl = [NSURL fileURLWithPath:exportPath];


assetExport.outputFileType = AVFileTypeMPEG4;
assetExport.outputURL = exportUrl;
assetExport.shouldOptimizeForNetworkUse = YES;
assetExport.videoComposition = [self getVideoComposition:videoAsset composition:composition];

[assetExport exportAsynchronouslyWithCompletionHandler:
 ^(void ) {
     switch (assetExport.status)
     {
         case AVAssetExportSessionStatusCompleted:
             //                export complete
                    if (block) {
                         block(exportPath);
                }
             break;
         case AVAssetExportSessionStatusFailed:
             block(nil);
             break;
         case AVAssetExportSessionStatusCancelled:
            block(nil);
             break;
     }
 }];
}

//get current orientation

  +(AVMutableVideoComposition *) getVideoComposition:(AVAsset *)asset composition:( AVMutableComposition*)composition{
    BOOL isPortrait_ = [self isVideoPortrait:asset];


    AVMutableCompositionTrack *compositionVideoTrack = [composition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];


    AVAssetTrack *videoTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
    [compositionVideoTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, asset.duration) ofTrack:videoTrack atTime:kCMTimeZero error:nil];

    AVMutableVideoCompositionLayerInstruction *layerInst = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:compositionVideoTrack];

    CGAffineTransform transform = videoTrack.preferredTransform;
    [layerInst setTransform:transform atTime:kCMTimeZero];


    AVMutableVideoCompositionInstruction *inst = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
    inst.timeRange = CMTimeRangeMake(kCMTimeZero, asset.duration);
    inst.layerInstructions = [NSArray arrayWithObject:layerInst];


    AVMutableVideoComposition *videoComposition = [AVMutableVideoComposition videoComposition];
    videoComposition.instructions = [NSArray arrayWithObject:inst];

    CGSize videoSize = videoTrack.naturalSize;
    if(isPortrait_) {
        NSLog(@"video is portrait ");
        videoSize = CGSizeMake(videoSize.height, videoSize.width);
    }
    videoComposition.renderSize = videoSize;
    videoComposition.frameDuration = CMTimeMake(1,30);
    videoComposition.renderScale = 1.0;
    return videoComposition;
   }

//get video

+(BOOL) isVideoPortrait:(AVAsset *)asset{
BOOL isPortrait = FALSE;
NSArray *tracks = [asset tracksWithMediaType:AVMediaTypeVideo];
if([tracks    count] > 0) {
    AVAssetTrack *videoTrack = [tracks objectAtIndex:0];

    CGAffineTransform t = videoTrack.preferredTransform;
    // Portrait
    if(t.a == 0 && t.b == 1.0 && t.c == -1.0 && t.d == 0)
    {
        isPortrait = YES;
    }
    // PortraitUpsideDown
    if(t.a == 0 && t.b == -1.0 && t.c == 1.0 && t.d == 0)  {

        isPortrait = YES;
    }
    // LandscapeRight
    if(t.a == 1.0 && t.b == 0 && t.c == 0 && t.d == 1.0)
    {
        isPortrait = FALSE;
    }
    // LandscapeLeft
    if(t.a == -1.0 && t.b == 0 && t.c == 0 && t.d == -1.0)
    {
        isPortrait = FALSE;
    }
}
return isPortrait;

}

like image 171
Jagie Avatar answered Oct 06 '22 20:10

Jagie


In Apple's documentation here it states:

Clients may now receive physically rotated CVPixelBuffers in their AVCaptureVideoDataOutput -captureOutput:didOutputSampleBuffer:fromConnection: delegate callback. In previous iOS versions, the front-facing camera would always deliver buffers in AVCaptureVideoOrientationLandscapeLeft and the back-facing camera would always deliver buffers in AVCaptureVideoOrientationLandscapeRight. All 4 AVCaptureVideoOrientations are supported, and rotation is hardware accelerated. To request buffer rotation, a client calls -setVideoOrientation: on the AVCaptureVideoDataOutput's video AVCaptureConnection. Note that physically rotating buffers does come with a performance cost, so only request rotation if it's necessary. If, for instance, you want rotated video written to a QuickTime movie file using AVAssetWriter, it is preferable to set the -transform property on the AVAssetWriterInput rather than physically rotate the buffers in AVCaptureVideoDataOutput.

So the posted solution by Aaron Vegh that uses an AVAssetExportSession works, but is not needed. Like the Apple doc's say, if you'd like to have the orientation set correctly so that it plays in non-apple quicktime players like VLC or on the web using Chrome, you must set the video orientation on the AVCaptureConnection for the AVCaptureVideoDataOutput. If you try to set it for the AVAssetWriterInput you will get an incorrect orientation for players like VLC and Chrome.

Here is my code where I set it during setting up the capture session:

// DECLARED AS PROPERTIES ABOVE
@property (strong,nonatomic) AVCaptureDeviceInput *audioIn;
@property (strong,nonatomic) AVCaptureAudioDataOutput *audioOut;
@property (strong,nonatomic) AVCaptureDeviceInput *videoIn;
@property (strong,nonatomic) AVCaptureVideoDataOutput *videoOut;
@property (strong,nonatomic) AVCaptureConnection *audioConnection;
@property (strong,nonatomic) AVCaptureConnection *videoConnection;
------------------------------------------------------------------
------------------------------------------------------------------

-(void)setupCaptureSession{
// Setup Session
self.session = [[AVCaptureSession alloc]init];
[self.session setSessionPreset:AVCaptureSessionPreset640x480];

// Create Audio connection ----------------------------------------
self.audioIn = [[AVCaptureDeviceInput alloc]initWithDevice:[self getAudioDevice] error:nil];
if ([self.session canAddInput:self.audioIn]) {
    [self.session addInput:self.audioIn];
}

self.audioOut = [[AVCaptureAudioDataOutput alloc]init];
dispatch_queue_t audioCaptureQueue = dispatch_queue_create("Audio Capture Queue", DISPATCH_QUEUE_SERIAL);
[self.audioOut setSampleBufferDelegate:self queue:audioCaptureQueue];
if ([self.session canAddOutput:self.audioOut]) {
    [self.session addOutput:self.audioOut];
}
self.audioConnection = [self.audioOut connectionWithMediaType:AVMediaTypeAudio];

// Create Video connection ----------------------------------------
self.videoIn = [[AVCaptureDeviceInput alloc]initWithDevice:[self videoDeviceWithPosition:AVCaptureDevicePositionBack] error:nil];
if ([self.session canAddInput:self.videoIn]) {
    [self.session addInput:self.videoIn];
}

self.videoOut = [[AVCaptureVideoDataOutput alloc]init];
[self.videoOut setAlwaysDiscardsLateVideoFrames:NO];
[self.videoOut setVideoSettings:nil];
dispatch_queue_t videoCaptureQueue =  dispatch_queue_create("Video Capture Queue", DISPATCH_QUEUE_SERIAL);
[self.videoOut setSampleBufferDelegate:self queue:videoCaptureQueue];
if ([self.session canAddOutput:self.videoOut]) {
    [self.session addOutput:self.videoOut];
}

self.videoConnection = [self.videoOut connectionWithMediaType:AVMediaTypeVideo];
// SET THE ORIENTATION HERE -------------------------------------------------
[self.videoConnection setVideoOrientation:AVCaptureVideoOrientationPortrait];
// --------------------------------------------------------------------------

// Create Preview Layer -------------------------------------------
AVCaptureVideoPreviewLayer *previewLayer = [[AVCaptureVideoPreviewLayer alloc]initWithSession:self.session];
CGRect bounds = self.videoView.bounds;
previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
previewLayer.bounds = bounds;
previewLayer.position=CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds));
[self.videoView.layer addSublayer:previewLayer];

// Start session
[self.session startRunning];

}

like image 36
Kazzin Avatar answered Oct 06 '22 18:10

Kazzin