I've just got a message form crashlytics that my app stability went to hell! basically this is the crash that exploded with the last update in iOS (8.4), and it was non-existent in previous versions.
Do you have any idea what is _attachToFigPlayer or what may be happening that is causing this? Its happening in two apps one in Obj-c and another in Swift.
Thank you all!
Raw crash: (_attachToFigPlayer)
Thread : Fatal Exception: NSInvalidArgumentException
0 CoreFoundation 0x22adafef __exceptionPreprocess
1 libobjc.A.dylib 0x3141ec8b objc_exception_throw
2 AVFoundation 0x21575b37 -[AVPlayerItem _attachToPlayer:]
3 AVFoundation 0x2156a131 -[AVPlayer _attachItem:andPerformOperation:withObject:]
4 AVFoundation 0x21569347 -[AVPlayer _insertItem:afterItem:]
5 AVFoundation 0x2158744d -[AVQueuePlayer insertItem:afterItem:]
6 MediaPlayer 0x24468c7f -[MPQueuePlayer insertItem:afterItem:]
7 MediaPlayer 0x243e878b -[MPAVQueueCoordinator _syncPlayerItems]
8 MediaPlayer 0x243e8297 -[MPAVQueueCoordinator _syncItems]
9 MediaPlayer 0x243e97e5 __60-[MPAVQueueCoordinator _updateQueueDepthWithPausedDuration:]_block_invoke
10 libdispatch.dylib 0x319af2e3 _dispatch_call_block_and_release
11 libdispatch.dylib 0x319af2cf _dispatch_client_callout
12 libdispatch.dylib 0x319b2d2f _dispatch_main_queue_callback_4CF
13 CoreFoundation 0x22aa0609 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__
14 CoreFoundation 0x22a9ed09 __CFRunLoopRun
15 CoreFoundation 0x229eb201 CFRunLoopRunSpecific
16 CoreFoundation 0x229eb013 CFRunLoopRunInMode
17 GraphicsServices 0x2a4bc201 GSEventRunModal
18 UIKit 0x261b7a09 UIApplicationMain
19 MYAPP 0x000d98b3 main (main.m:32)
20 libdyld.dylib 0x319d0aaf start
Raw crash: (_attachToFigPlayer)
Thread : Fatal Exception: NSInvalidArgumentException
0 CoreFoundation 0x0000000182e602d8 __exceptionPreprocess
1 libobjc.A.dylib 0x0000000194ad40e4 objc_exception_throw
2 AVFoundation 0x0000000181634b50 -[AVPlayerItem _attachToFigPlayer]
3 AVFoundation 0x0000000181627770 -[AVPlayer _attachItem:andPerformOperation:withObject:]
4 AVFoundation 0x0000000181648f00 -[AVQueuePlayer insertItem:afterItem:]
5 MediaPlayer 0x0000000185251d30 -[MPQueuePlayer insertItem:afterItem:]
6 MediaPlayer 0x00000001851bde7c -[MPAVQueueCoordinator _syncPlayerItems]
7 MediaPlayer 0x00000001851bd8a4 -[MPAVQueueCoordinator _syncItems]
8 MediaPlayer 0x00000001851bf2fc __60-[MPAVQueueCoordinator _updateQueueDepthWithPausedDuration:]_block_invoke
9 libdispatch.dylib 0x0000000195151994 _dispatch_call_block_and_release
10 libdispatch.dylib 0x0000000195151954 _dispatch_client_callout
11 libdispatch.dylib 0x000000019515620c _dispatch_main_queue_callback_4CF
12 CoreFoundation 0x0000000182e177f8 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__
13 CoreFoundation 0x0000000182e158a0 __CFRunLoopRun
14 CoreFoundation 0x0000000182d412d4 CFRunLoopRunSpecific
15 GraphicsServices 0x000000018c79f6fc GSEventRunModal
16 UIKit 0x000000018793ef40 UIApplicationMain
17 MYAPP 0x00000001001c2e44 main (AppDelegate.swift:17)
18 libdyld.dylib 0x000000019517ea08 start
Update:
This is the error I get in XCode
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'An AVPlayerItem cannot be associated with more than one instance of AVPlayer'
Ok, it seams that this happens when using a MPMoviePlayerViewController and trying to re-utilize the player. In my case I was using the player as a subview.
Basically my fix was to set NULL the player and restart it each time I'll play a new video.
Code: (bare in mind that I was using MPMoviePlayerViewController as a subview)
- (void)initPlayer {
if (self.player != NULL) {
[self.player.view removeFromSuperview];
self.player = NULL;
}
self.player = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:movie]];
if (IsIPad()) {
width = 730;
height = 412;
} else {
width = 320;
height = 180;
}
self.player.view.frame = CGRectMake(0, 61, width, height);
self.player.view.hidden = true;
self.player.moviePlayer.fullscreen = false;
self.player.moviePlayer.controlStyle = MPMovieControlStyleEmbedded;
[self.viewController.view addSubview:self.player.view];
}
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