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ios 8 custom keyboard hold button to delete?

I am currently building a custom keyboard and I am almost done. One problem that I have is with the delete button. When the user taps the delete button, it does what it should do and deletes the previous text entry. However when the user holds the button down, nothing happens. How do I make it so that when the user holds down the delete button, the keyboard continuously deletes like in the standard ios keyboard? This is my current code:

pragma mark Keyboards

- (void)addGesturesToKeyboard{
[self.keyboard.deleteKey addTarget:self action:@selector(pressDeleteKey)forControlEvents:UIControlEventTouchUpInside];

and:

-(void)pressDeleteKey{
[self.textDocumentProxy deleteBackward];
}

Thanks for your help.

like image 860
Jalal Jabarkhiel Avatar asked Sep 02 '14 22:09

Jalal Jabarkhiel


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The only way you could forward delete is to connect an external keyboard and hold down the fn key and press delete key.

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Touch and hold the Space bar with one finger until the keyboard turns light gray. Move the insertion point by dragging around the keyboard. To select text, touch and hold the keyboard with a second finger, then adjust the selection by moving the first finger around the keyboard.


2 Answers

Swift 3 Use "allowableMovement" property

override func viewDidLoad() {
    super.viewDidLoad()

    let longPress = UILongPressGestureRecognizer(target: self, action: #selector(KeyboardViewController.handleLongPress(_:)))
    longPress.minimumPressDuration = 0.5
    longPress.numberOfTouchesRequired = 1
    longPress.allowableMovement = 0.1
    buttonDelete.addGestureRecognizer(longPress)
}

func handleLongPress(_ gestureRecognizer: UIGestureRecognizer) {
    textDocumentProxy.deleteBackward()
}
like image 132
maslovsa Avatar answered Nov 15 '22 03:11

maslovsa


you can do this by managing button’s events like touchdown, touchupinside and touchoutside.

When button press at that time start timer with delay of 0.2 seconds and delete last characters from textDocumentProxy until button’s touchup method will fire and after that you just need to invalidate timer.

[self.btnDelete addTarget:self action:@selector(btnTocuhDown:) forControlEvents:UIControlEventTouchDown];
[self.btnDelete addTarget:self action:@selector(btnTouchUp:) forControlEvents:UIControlEventTouchUpInside];
[self.btnDelete addTarget:self action:@selector(btnTouchUp:) forControlEvents:UIControlEventTouchUpOutside];

-(void) btnTocuhDown

    NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.2  target:self selector:@selector(kpTimerMethod:) userInfo:nil repeats:YES];

self.kpTimer = timer;
__weak typeof(self)weakSelf = self;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^(void){
    if (timer == self.kpTimer) {
        [weakSelf.kpTimer fire];
    }
});

-(void)kpTimerMethod:(NSTimer *)timer

if (self.btnDelete.highlighted)
{
    [self deleteLastCharacter];
}
else
{
    [timer invalidate];
    self.kpTimer = nil;
}

-(void)deleteLastCharacter

NSString *strInput = self.textDocumentProxy.documentContextBeforeInput;

if (strInput.length > 1)
    NSString *coupleOfLastCharacters = [strInput substringWithRange:NSMakeRange(strInput.length-2, 2)];
    if( [@"yo" caseInsensitiveCompare:coupleOfLastCharacters] == NSOrderedSame ) {
        [self.textDocumentProxy deleteLastCharacter];
    }
}
[self.textDocumentProxy deleteLastCharacter];

-(void) btnTouchUp

[self.kpTimer invalidate];
self.kpTimer = nil;
like image 44
Kalpesh Panchasara Avatar answered Nov 15 '22 03:11

Kalpesh Panchasara