We have an app that uses OpenGL and MKMapView
. When we switched to iOS 6 it started crashing at [EAGLContext setCurrentContext:]
with EXC_BAD_ACCESS whenever we tried to display a map after setting our own EAGLContext
.
iOS 6 maps are OpenGL based. Your app will crash if you don't call
[EAGLContext setCurrentContext:nil]
after you have set your own EAGLContext. We fixed our bug by putting the above call into the dealloc method of our class that was interacting with EAGLContext.
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