I just started to work with 3D meshes, oriented to be used for finite element analysis. I would like to model inclusions for materials (any shape, but mainly interested in spheres and ellipsoids) in a cube-like matrix. These inclusions shouldn't be coincident with each other.
So I was thinking to use some sort of package for python which can plot primitive objects, look for their intersection (if it exists) and export the geometry (or mesh it and export it). In case of spheres, I was coding my own solution, but I think it will be very difficult to expand it for any other shape than spheres.
After a couple of days looking for an appropriate library/module, I can't decide which one I should use.
I would like to use python as the main language since it is easy, open source and I already know a bit. Hence checked this link: Good geometry library in python?
But:
I might be missing some features or libraries. Sorry about it.
If it is really necessary and useful, I could try to use C++ which it seems has more libraries for geometry as stated in here, here and here. Also, I think I should mention I work mainly on Windows 10, and my experience with Linux is little but I could challenge myself.
To summarize my question: Is there any good library in python (if possible) which can find intersections between 3D objects? Am I missing any feature or library I should know? I would appreciate a lot any suggestion in the right direction.
Thank very much in advance!
You might want to check out pygalmesh (out of my zoo). It interfaces CGAL and as such uses level-set functions for mesh construction. All domain combinations (intersections, unions, differences) are implemented.
Is there any good library in python (if possible) which can find intersections between 3D objects?
A good option is to use open-source library MeshLib, written in C++ but also having a Python interface and package downloadable by pip install
.
A code example for subtracting two spheres (similar to the other answer) using MeshLib
:
import meshlib.mrmeshpy as mr
# create a mesh of default sphere with radius 1:
sparams = mr.SphereParams()
smallSphere = mr.makeSphere(sparams)
# create a large sphere with more points and triangles
sparams.numMeshVertices = 400
sparams.radius = 2
bigSphere = mr.makeSphere(sparams)
# shift smaller sphere from the origin on 2 units along Z axis:
transVector = mr.Vector3f()
transVector.z = 2
diffXf = mr.AffineXf3f.translation(transVector)
smallSphere.transform(diffXf)
# find the difference mesh between two spheres:
diff = mr.boolean( bigSphere, smallSphere, mr.BooleanOperation.DifferenceAB )
# save the result in file:
mr.saveMesh(diff.mesh, mr.Path("diffSpheres.stl"))
The result is something like this:
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