ISO C++ says that the inline definition of member function in C++ is the same as declaring it with inline. This means that the function will be defined in every compilation unit the member function is used. However, if the function call cannot be inlined for whatever reason, the function is to be instantiated "as usual". (http://msdn.microsoft.com/en-us/library/z8y1yy88%28VS.71%29.aspx) The problem I have with this definition is that it does not tell in which translation unit it would be instantiated. The problem I encountered is that when facing two object files in a single static library, both of which have the reference to some inline member function which cannot be inlined, the linker might "pick" an arbitrary object file as a source for the definition. This particular choice might introduce unneeded dependencies. (among other things)
For instance: In a static library
A.h:
class A{
public:
virtual bool foo() { return true; }
};
U1.cpp:
A a1;
U2.cpp:
A a2;
and lots of dependencies
In another project main.cpp:
#include "A.h"
int main(){
A a;
a.foo();
return 0;
}
The second project refers the first. How do I know which definition the compiler will use, and, consequently which object files with their dependencies will be linked in? Is there anything the standard says on that matter? (Tried, but failed to find that)
Thanks
Edit: since I've seen some people misunderstand what the question is, I'd like to emphasize: If the compiler decided to create a symbol for that function (and in this case, it will, because of 'virtualness', there will be several (externally-seen) instantiations in different object file, which definition (from which object file?) will the linker choose?)
An inline function is one for which the compiler copies the code from the function definition directly into the code of the calling function rather than creating a separate set of instructions in memory. This eliminates call-linkage overhead and can expose significant optimization opportunities.
Example 1. C++ Copy. // inline_keyword1.cpp // compile with: /c inline int max( int a , int b ) { if( a > b ) return a; return b; } A class's member functions can be declared inline, either by using the inline keyword or by placing the function definition within the class definition.
Inline Function are those function whose definitions are small and be substituted at the place where its function call is happened. Function substitution is totally compiler choice.
In JavaScript, inline function is a special type of anonymous function which is assigned to a variable, or in other words, an anonymous function with a name. JavaScript does not support the traditional concept of inline function like in C or C++.
Just my two cents. This is not about virtual function in particular, but about inline and member-functions generally. Maybe it is useful.
As far as Standard C++ is concerned, a inline function must be defined in every translation unit in which it is used. And an non-static inline function will have the same static variables in every translation unit and the same address. The compiler/linker will have to merge the multiple definitions into one function to achieve this. So, always place the definition of an inline function into the header - or place no declaration of it into the header if you define it only in the implementation file (".cpp") (for a non-member function), because if you would, and someone used it, you would get a linker error about an undefined function or something similar.
This is different from non-inline functions which must be defined only once in an entire program (one-definition-rule). For inline functions, multiple definitions as outlined above are rather the normal case. And this is independent on whether the call is atually inlined or not. The rules about inline functions still matter. Whether the Microsoft compiler adheres to those rules or not - i can't tell you. If it adheres to the Standard in that regard, then it will. However, i could imagine some combination using virtual, dlls and different TUs could be problematic. I've never tested it but i believe there are no problems.
For member-functions, if you define your function in the class, it is implicitly inline. And because it appears in the header, the rule that it has to be defined in every translation unit in which it is used is automatically satisfied. However, if you define the function out-of-class and in a header file (for example because there is a circular dependency with code in between), then that definition has to be inline if you include the corresponding file more than once, to avoid multiple-definition errors thrown by the linker. Example of a file f.h
:
struct f {
// inline required here or before the definition below
inline void g();
};
void f::g() { ... }
This would have the same effect as placing the definition straight into the class definition.
Note that the rules about inline functions are more complicated for C99 than for C++. Here, an inline function can be defined as an inline definition, of which can exist more than one in the entire program. But if such a (inline-) definition is used (e.g if it is called), then there must be also exactly one external definition in the entire program contained in another translation unit. Rationale for this (quoting from a PDF explaining the rationale behind several C99 features):
Inlining in C99 does extend the C++ specification in two ways. First, if a function is declared inline in one translation unit, it need not be declared inline in every other translation unit. This allows, for example, a library function that is to be inlined within the library but available only through an external definition elsewhere. The alternative of using a wrapper function for the external function requires an additional name; and it may also adversely impact performance if a translator does not actually do inline substitution.
Second, the requirement that all definitions of an inline function be "exactly the same" is replaced by the requirement that the behavior of the program should not depend on whether a call is implemented with a visible inline definition, or the external definition, of a function. This allows an inline definition to be specialized for its use within a particular translation unit. For example, the external definition of a library function might include some argument validation that is not needed for calls made from other functions in the same library. These extensions do offer some advantages; and programmers who are concerned about compatibility can simply abide by the stricter C++ rules.
Why do i include C99 into here? Because i know that the Microsoft compiler supports some stuff of C99. So in those MSDN pages, some stuff may come from C99 too - haven't figured anything in particular though. One should be careful when reading it and when applying those techniques to ones own C++ code intended to be portable C++. Probably informing which parts are C99 specific, and which not.
A good place to test small C++ snippets for Standard conformance is the comeau online compiler. If it gets rejected, one can be pretty sure it is not strictly Standard conforming.
When you have an inline method that is forced to be non-inlined by the compiler, it will really instantiate the method in every compiled unit that uses it. Today most compilers are smart enough to instantiate a method only if needed (if used) so merely including the header file will not force instantiation. The linker, as you said, will pick one of the instantiations to include in the executable file - but keep in mind that the record inside the object module is of a special kind (for instance, a COMDEF) in order to give the linker enough information to know how to discard duplicated instances. These records will not, therefore, result in unwanted dependencies between modules, because the linker will use them with less priority than "regular" records to resolve dependencies.
In the example you gave, you really don't know, but it doesn't matter. The linker won't resolve dependencies based on non-inlined instances alone ever. The result (in terms of modules included by the linker) will be as good as if the inline method didn't exist.
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