Every tutorial I find Online uses SDL or GLAD or other libraries to initialize OpenGL. Is there a way of initializing OpenGL with no extra libraries (like DirectX)?
The reason for that, Is that I am building a Game Engine and I want to minimize the external libraries as possible and to be able to handle more error messages.
Initializing OpenGL differs from one operating system to another, that's why people made these libraries to ease other developers work.
Some tutorials that will help you.
For Windows (WGL)
For Linux (GLX)
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