Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Inheritance vs. Aggregation [closed]

It's not a matter of which is the best, but of when to use what.

In the 'normal' cases a simple question is enough to find out if we need inheritance or aggregation.

  • If The new class is more or less as the original class. Use inheritance. The new class is now a subclass of the original class.
  • If the new class must have the original class. Use aggregation. The new class has now the original class as a member.

However, there is a big gray area. So we need several other tricks.

  • If we have used inheritance (or we plan to use it) but we only use part of the interface, or we are forced to override a lot of functionality to keep the correlation logical. Then we have a big nasty smell that indicates that we had to use aggregation.
  • If we have used aggregation (or we plan to use it) but we find out we need to copy almost all of the functionality. Then we have a smell that points in the direction of inheritance.

To cut it short. We should use aggregation if part of the interface is not used or has to be changed to avoid an illogical situation. We only need to use inheritance, if we need almost all of the functionality without major changes. And when in doubt, use Aggregation.

An other possibility for, the case that we have an class that needs part of the functionality of the original class, is to split the original class in a root class and a sub class. And let the new class inherit from the root class. But you should take care with this, not to create an illogical separation.

Lets add an example. We have a class 'Dog' with methods: 'Eat', 'Walk', 'Bark', 'Play'.

class Dog
  Eat;
  Walk;
  Bark;
  Play;
end;

We now need a class 'Cat', that needs 'Eat', 'Walk', 'Purr', and 'Play'. So first try to extend it from a Dog.

class Cat is Dog
  Purr; 
end;

Looks, alright, but wait. This cat can Bark (Cat lovers will kill me for that). And a barking cat violates the principles of the universe. So we need to override the Bark method so that it does nothing.

class Cat is Dog
  Purr; 
  Bark = null;
end;

Ok, this works, but it smells bad. So lets try an aggregation:

class Cat
  has Dog;
  Eat = Dog.Eat;
  Walk = Dog.Walk;
  Play = Dog.Play;
  Purr;
end;

Ok, this is nice. This cat does not bark anymore, not even silent. But still it has an internal dog that wants out. So lets try solution number three:

class Pet
  Eat;
  Walk;
  Play;
end;

class Dog is Pet
  Bark;
end;

class Cat is Pet
  Purr;
end;

This is much cleaner. No internal dogs. And cats and dogs are at the same level. We can even introduce other pets to extend the model. Unless it is a fish, or something that does not walk. In that case we again need to refactor. But that is something for an other time.


At the beginning of GOF they state

Favor object composition over class inheritance.

This is further discussed here


The difference is typically expressed as the difference between "is a" and "has a". Inheritance, the "is a" relationship, is summed up nicely in the Liskov Substitution Principle. Aggregation, the "has a" relationship, is just that - it shows that the aggregating object has one of the aggregated objects.

Further distinctions exist as well - private inheritance in C++ indicates a "is implemented in terms of" relationship, which can also be modeled by the aggregation of (non-exposed) member objects as well.


Here's my most common argument:

In any object-oriented system, there are two parts to any class:

  1. Its interface: the "public face" of the object. This is the set of capabilities it announces to the rest of the world. In a lot of languages, the set is well defined into a "class". Usually these are the method signatures of the object, though it varies a bit by language.

  2. Its implementation: the "behind the scenes" work that the object does to satisfy its interface and provide functionality. This is typically the code and member data of the object.

One of the fundamental principles of OOP is that the implementation is encapsulated (ie:hidden) within the class; the only thing that outsiders should see is the interface.

When a subclass inherits from a subclass, it typically inherits both the implementation and the interface. This, in turn, means that you're forced to accept both as constraints on your class.

With aggregation, you get to choose either implementation or interface, or both -- but you're not forced into either. The functionality of an object is left up to the object itself. It can defer to other objects as it likes, but it's ultimately responsible for itself. In my experience, this leads to a more flexible system: one that's easier to modify.

So, whenever I'm developing object-oriented software, I almost always prefer aggregation over inheritance.


I gave an answer to "Is a" vs "Has a" : which one is better?.

Basically I agree with other folks: use inheritance only if your derived class truly is the type you're extending, not merely because it contains the same data. Remember that inheritance means the subclass gains the methods as well as the data.

Does it make sense for your derived class to have all the methods of the superclass? Or do you just quietly promise yourself that those methods should be ignored in the derived class? Or do you find yourself overriding methods from the superclass, making them no-ops so no one calls them inadvertently? Or giving hints to your API doc generation tool to omit the method from the doc?

Those are strong clues that aggregation is the better choice in that case.