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New posts in shader

Cocoa and OpenGL, How do I set a GLSL vertex attribute using an array?

Why does my openGL shader program for points have banding artifacts?

OpenGL 2D not rectangular region clipping

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Triangulate a quad with a hole in it using tessellation

OpenGL 3.3 different colours with fragment shader

WebGL earth : how to make clouds

How to create custom blend mode in SpriteKit

Does Unity LWRP support surface shaders?

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Unity Post-processing PostProcessEffectRenderer shows in Editor but not in build

How do I reference an arbitrary id<MTLTexture> for use in a SCNTechnique?

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Blending multiple textures in GLSL

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Use different texture for specific triangles in VBO

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Glitchy Facial Morph Target Animation in OpenGL (C++)

Unwanted Transparency in Phong Shader - GLSL

how to achieve this motion blur shader effect?

OpenGL Shading Language backwards compatibility

Is there any example on the web how Collision Detection can be implemented with Shaders?

Ensure GLSL compatibility

Changing the color of some fragment of a texture using shaders

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Trouble with Phong Shading

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