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New posts in opengl
Which version of OpenGL/Direct3D should I target for optimum compatibility? [closed]
May 14, 2022
api
opengl
graphics
3d
directx
Setting glutBitmapCharacter color?
Mar 10, 2022
opengl
text
colors
glut
How to apply a normal map in OpenGL?
Sep 13, 2022
c++
opengl
graphics
How does a GLSL sampler determine the minification, and thus the mipmap level, of a texture?
Oct 22, 2022
opengl
opengl-es
glsl
mipmaps
Opengl, DrawArrays without binding VBO
Apr 24, 2021
opengl
vbo
fbo
Performance of different CG/GLSL/HLSL functions
Oct 01, 2019
performance
opengl
3d
shader
direct3d
Anti-aliasing filled shapes in libgdx
Mar 01, 2022
java
opengl
libgdx
use of undeclared identifier 'glGenVertexArrays' error even after including OpenGL/gl3.h in OSX 10.8.5
Dec 14, 2020
c++
macos
opengl
sdl
What is a renderpass?
Jul 28, 2019
opengl
3d
How to get VBO working
Jun 27, 2012
c++
windows
visual-studio-2008
opengl
Callback function in freeglut from object
Sep 25, 2022
c++
opengl
callback
freeglut
glGenFramebuffers or glGenFramebuffersEXT?
Mar 11, 2018
c++
windows
opengl
driver
fbo
Why does glLoadIdentity have to be called after every call to glMatrixMode?
Jan 20, 2022
c
opengl
Loading 3d model into OpenGL scene [closed]
Nov 11, 2022
c++
api
qt
opengl
How to draw multiple cubes in OpenGL
May 10, 2022
opengl
Does GLSL really do unnecessary computations with uniform (not per-vertex) values?
Oct 19, 2022
opengl
optimization
glsl
compiler-optimization
Why it is necessary to detach and delete shaders after creating them, on OpenGL?
Feb 26, 2021
c++
opengl
The simplest, minimalistic, opengl 3.2 cocoa project
Mar 17, 2022
cocoa
opengl
opengl-3
In OpenGL, why does glVertexAttribPointer require the "pointer" argument to be passed in as void*?
Apr 13, 2019
opengl
re-learning opengl
May 10, 2022
c++
opengl
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