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New posts in opengl

Which version of OpenGL/Direct3D should I target for optimum compatibility? [closed]

api opengl graphics 3d directx

Setting glutBitmapCharacter color?

opengl text colors glut

How to apply a normal map in OpenGL?

c++ opengl graphics

How does a GLSL sampler determine the minification, and thus the mipmap level, of a texture?

opengl opengl-es glsl mipmaps

Opengl, DrawArrays without binding VBO

opengl vbo fbo

Performance of different CG/GLSL/HLSL functions

Anti-aliasing filled shapes in libgdx

java opengl libgdx

use of undeclared identifier 'glGenVertexArrays' error even after including OpenGL/gl3.h in OSX 10.8.5

c++ macos opengl sdl

What is a renderpass?

opengl 3d

How to get VBO working

Callback function in freeglut from object

c++ opengl callback freeglut

glGenFramebuffers or glGenFramebuffersEXT?

c++ windows opengl driver fbo

Why does glLoadIdentity have to be called after every call to glMatrixMode?

c opengl

Loading 3d model into OpenGL scene [closed]

c++ api qt opengl

How to draw multiple cubes in OpenGL

opengl

Does GLSL really do unnecessary computations with uniform (not per-vertex) values?

Why it is necessary to detach and delete shaders after creating them, on OpenGL?

c++ opengl

The simplest, minimalistic, opengl 3.2 cocoa project

cocoa opengl opengl-3

In OpenGL, why does glVertexAttribPointer require the "pointer" argument to be passed in as void*?

opengl

re-learning opengl

c++ opengl