id<MyProtocol> topLayoutGuideObj = objc_msgSend(viewController, @selector(myselector));
"Too many arguments to function call, expected 0, have 2"
However, the function signature for objc_msgSend looks like this:
#if !OBJC_OLD_DISPATCH_PROTOTYPES
OBJC_EXPORT void objc_msgSend(void /* id self, SEL op, ... */ )
__OSX_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
OBJC_EXPORT void objc_msgSendSuper(void /* struct objc_super *super, SEL op, ... */ )
__OSX_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
#else
/**
* Sends a message with a simple return value to an instance of a class.
*
* @param self A pointer to the instance of the class that is to receive the message.
* @param op The selector of the method that handles the message.
* @param ...
* A variable argument list containing the arguments to the method.
*
* @return The return value of the method.
*
* @note When it encounters a method call, the compiler generates a call to one of the
* functions \c objc_msgSend, \c objc_msgSend_stret, \c objc_msgSendSuper, or \c objc_msgSendSuper_stret.
* Messages sent to an object’s superclass (using the \c super keyword) are sent using \c objc_msgSendSuper;
* other messages are sent using \c objc_msgSend. Methods that have data structures as return values
* are sent using \c objc_msgSendSuper_stret and \c objc_msgSend_stret.
*/
OBJC_EXPORT id objc_msgSend(id self, SEL op, ...)
__OSX_AVAILABLE_STARTING(__MAC_10_0, __IPHONE_2_0);
The arguments are "void" or variadic ?! I don't understand how I'm supposed to call this.
See just a few lines above you referred.
/*
* ...
*
* These functions must be cast to an appropriate function pointer type
* before being called.
*/
You can call it like:
#import <objc/runtime.h>
#import <objc/message.h>
id<MyProtocol> topLayoutGuideObj = ((id (*)(id, SEL))objc_msgSend)(viewController, @selector(myselector));
OR
id (*typed_msgSend)(id, SEL) = (void *)objc_msgSend;
id<MyProtocol> topLayoutGuideObj = typed_msgSend(viewController, @selector(myselector));
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