The two documentation pages seem to contradict on this topic:
So is it bitwise equality or reflection?
I took a glimpse at the source code of ValueType
and found a comment saying
// if there are no GC references in this object we can avoid reflection
// and do a fast memcmp
Can someone clarify what "GC reference" means? I guess it's a field having a reference type but I'm not sure.
If I create a struct
which only has value type fields, will the instances of it be always compared the fast way?
UPDATE: The documentation for.Net 4.5 has been significantly improved: it is free from the mentioned contradiction and now gives a better understanding how the default value type equality checking works.
By default, Equals has the following behavior: If the instance is a reference type, then Equals will return true only if the references are the same. If the instance is a value type, then Equals will return true only if the type and value are the same.
In C#, Equals(String, String) is a String method. It is used to determine whether two String objects have the same value or not. Basically, it checks for equality. If both strings have the same value, it returns true otherwise returns false. This method is different from Compare and CompareTo methods.
The Equality Operator ( ==) is the comparison operator and the Equals() method in C# is used to compare the content of a string. The Equals() method compares only content.
Answering to the point “There is no difference between equality comparison using “==” and “Equals()”, except when you are comparing “String” comparison. The common comparison Rule :-Whenever youare comparing variables they are either value types or reference types.
System.ValueType.Equals
is special. It does the following steps, in order, until it gets some result:
obj
comparing to is 'null', it returns false
.this
and obj
arguments are different types, it returns false
.true
. Equals
the paired-up instance fields for each value. If any of those fields are not equal, it returns false
. Otherwise it returns true
. Note that it never calls the base method, Object.Equals
.Because it uses reflection to compare the fields, you should always override Equals
on any ValueType
you create. Reflection is slow.
When it's a "GCReference", or a field in the struct that is a reference type, it winds up using reflection on each field to do the comparison. It has to do this, because the struct
actually has a pointer to the reference type's location on the heap.
If there is no reference type used in the struct, and they are the same type, the fields are guaranteed to be in the same order, and be the same size in memory, so it can just compare the bare memory.
For a struct with only value types for fields, i.e. a struct with only one int
field, no reflection is done during a comparison. None of the fields reference anything on the heap, so there is no GCReference
or GCHandle
. Furthermore, any instance of this structure will have the same in-memory layout of the fields (with a few minor exceptions), so the CLR team can do a direct memory comparison (memcmp), which is much faster than the other option.
So yes, if you only have value types in your structure, it will do the faster memcmp, instead of the reflection comparison, but you may not want to do that. Keep reading.
This does not mean you should use the default Equals
implementation. In fact, do not do that. Stop it. It's doing bit comparisons, which are not always accurate. What is that you say? Let me show you:
private struct MyThing { public float MyFloat; } private static void Main(string[] args) { MyThing f, s; f.MyFloat = 0.0f; s.MyFloat = -0.0f; Console.WriteLine(f.Equals(s)); // prints False Console.WriteLine(0.0f == -0.0f); // prints True }
The numbers are equal mathematically, but they are not equal in their binary representation. So, I will stress it again, do not rely on the default implementation of ValueType.Equals
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