In AVAudioPlayer after a pause the song does not continue, start again on Swift. Problem is when I choose Pause button and again Play button then It should start from starting.
import UIKit
import AVFoundation
class DetailViewController: UIViewController {
let musicArray:[String] = ["reamon", "sandman"]
var audioPlayer: AVAudioPlayer?
var songIndex:Int = 0
@IBAction func pauseButton(sender: AnyObject) {
audioPlayer!.pause()
}
@IBAction func playButton(sender: AnyObject) {
let mySound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource(musicArray[songIndex], ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOfURL: mySound)
audioPlayer!.prepareToPlay()
audioPlayer!.play()
} catch {
print("Error getting the audio file")
}
}
@IBOutlet weak var stopButtonOutlet: UIButton!
@IBAction func stopButton(sender: AnyObject) {
audioPlayer!.stop()
audioPlayer!.currentTime = 0
}
func playSongAtIndex(index: Int) {
songIndex = index
}
I do another way. It is one button to PLAY and PAUSE.
@IBAction func playPauseButton(sender: AnyObject) {
if (player.playing == true) {
player.stop()
playPauseButtonOutlet.setImage(UIImage(named: "play.jpg"), forState: UIControlState.Normal)
} else {
player.play()
playPauseButtonOutlet.setImage(UIImage(named: "pause.jpg"), forState: UIControlState.Normal)
}
}
you are initialising AVAudioPlayer every time on your play button action try to initialise your AVAudioPlayer in some other method which will called only once try this
override func viewWillAppear(animated: Bool)
{
self .intiAudioPlayer()
}
func intiAudioPlayer()
{
let mySound = NSURL(fileURLWithPath:NSBundle.mainBundle().pathForResource(musicArray[songIndex], ofType: "mp3")!)
do
{
audioPlayer = try AVAudioPlayer(contentsOfURL: mySound)
audioPlayer!.prepareToPlay()
}
catch {
print("Error getting the audio file")
}
}
your play button action will contain only this much of code
@IBAction func playButton(sender: AnyObject)
{
audioPlayer!.play()
}
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