I downloaded the Visual Studio Image Library and I see that the included icons are available in vector format in the form of .XAML files. Here is an example:
Add_16x.xaml
<!-- This file was generated by the AiToXaml tool.-->
<!-- Tool Version: 14.0.22307.0 -->
<Viewbox Width="16" Height="16" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<Rectangle Width="16" Height="16">
<Rectangle.Fill>
<DrawingBrush>
<DrawingBrush.Drawing>
<DrawingGroup>
<DrawingGroup.Children>
<GeometryDrawing Brush="#00FFFFFF" Geometry="F1M16,16L0,16 0,0 16,0z" />
<GeometryDrawing Brush="#FFF6F6F6" Geometry="F1M5.0004,-0.000199999999999534L5.0004,4.9998 0.000399999999999956,4.9998 0.000399999999999956,10.9998 5.0004,10.9998 5.0004,15.9998 10.9994,15.9998 10.9994,10.9998 16.0004,10.9998 16.0004,4.9998 10.9994,4.9998 10.9994,-0.000199999999999534z" />
<GeometryDrawing Brush="#FF388A34" Geometry="F1M10,6L15,6 15,10 10,10 10,15 6,15 6,10 1,10 1,6 6,6 6,1 10,1z" />
</DrawingGroup.Children>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</Rectangle.Fill>
</Rectangle>
</Viewbox>
I want to put all the icon xaml files I want to use in my application source in a folder called "Icons" and then be able to have a file called IconDictionary.xaml
somewhere else that defines a ResourceDictionary
holding a MergedDictionaries
and inside this MergedDictionaries
I want to be able to include the icon.xaml files somehow and assign them an x:Key
property so I can refer to them throughout my application as static resources.
Is it possible to use this icon.xaml file without modifying the .xaml file itself?
I would like to be able to just leave them as they are but unfortunately it seems like I have no choice but to either copy their contents into my IconDictionary.xaml
or edit the individual .xaml files and surround them in a ResourceDictionary
with a x:Key
that I could add to my MergedDictionaries
.
UPDATE
Here is what I would like my IconDictionary.xaml to look like for clarity:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<DataTemplate x:Key="Add_16x">
<!-- Import Viewbox from Add_16x.xaml here... -->
</DataTemplate>
</ResourceDictionary>
Is it possible to use this icon.xaml file without modifying the .xaml file itself?
I don't believe so. While XAML looks a lot like XML, and follows a lot of XML rules, the XAML compiler doesn't seem to allow the DOCTYPE
and ENTITY
markup that would normally be used to import XML from one file into another. When used, the first error reported reads "DTD is prohibited in this XML document". Without the ability to provide a DTD, you can't declare entities, and thus won't be able to import the standalone XAML.
If you want to use the generated XAML file directly, you can add the file to your project as a Resource. The resource data can then be loaded using XamlReader.Load()
in code-behind, added at the appropriate time where you want it.
For example, assuming you have copied the XAML file to a folder named "Resources" in your project, and set the "Build Action" for the file to "Resource", you can write code like this to retrieve the object:
using (Stream stream = App.GetResourceStream(
new Uri("pack://application:,,,/Resources/Add_16x.xaml")).Stream)
{
object o = XamlReader.Load(stream);
}
That will get a Stream
object representing the XAML file data that has been embedded in your application and then load the WPF object the XAML represents, using the XamlReader.Load()
method.
Personally, when I am using these files, I just copy/paste the DrawingGroup
element from the XAML file, into my own resource XAML file. The wrapper (Viewbox
, Rectangle
, and DrawingBrush
) are all redundant anyway. What I really need is the DrawingGroup
object.
When I do this, I also remove the explicit <DrawingGroup.Drawing>
syntax, and just include the children of the DrawingGroup
directly, making the XAML a bit more concise. E.g.:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<DrawingGroup x:Key="Add_16x">
<GeometryDrawing Brush="#00FFFFFF" Geometry="F1M16,16L0,16 0,0 16,0z" />
<GeometryDrawing Brush="#FFF6F6F6" Geometry="F1M5.0004,-0.000199999999999534L5.0004,4.9998 0.000399999999999956,4.9998 0.000399999999999956,10.9998 5.0004,10.9998 5.0004,15.9998 10.9994,15.9998 10.9994,10.9998 16.0004,10.9998 16.0004,4.9998 10.9994,4.9998 10.9994,-0.000199999999999534z" />
<GeometryDrawing Brush="#FF388A34" Geometry="F1M10,6L15,6 15,10 10,10 10,15 6,15 6,10 1,10 1,6 6,6 6,1 10,1z" />
</DrawingGroup>
</ResourceDictionary>
You can then use the above resource however you like. For example, an idiomatic approach in WPF would be to declare a DataTemplate
configured to display a Drawing
the way you want, and then bind a given Drawing
resource as the content for a content control. E.g.:
<DataTemplate DataType="{x:Type Drawing}">
<Rectangle>
<Rectangle.Fill>
<DrawingBrush Drawing="{Binding}" Stretch="Uniform"/>
</Rectangle.Fill>
</Rectangle>
</DataTemplate>
Then elsewhere:
<Button Content="{StaticResource Add_16x}"/>
(Making sure the style for the content control, e.g. your Button
, is otherwise compatible with your Drawing
resource, i.e. correct size, etc.)
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