Say I have a class which manages memory and thus needs user-defined special member functions (imagine vector
or similar).
Consider the following implementation of the move-assignment operator:
Class& operator=(Class&& rhs)
{
this->~Class(); // call destructor
new (this) Class(std::move(rhs)); // call move constructor in-place
}
Is it valid to implement a move-assignment operator this way? That is, does calling a destructor and constructor in this way not run afoul of any object lifetime rules in the language?
Is it a good idea to implement a move-assignment operator this way? If not, why not, and is there a better canonical way?
It's not valid: What if this move assignment is called as part of moving a child object? Then you destroy the child (assuming it has a virtual destructor) and recreate in its place a parent object.
I would say that even in a non-virtual context it's still a bad idea because you don't see the syntax very often and it may make the code harder to grok for future maintainers.
The best approach is to avoid having to write your own move constructor entirely (and using the default) by having all your class members take care of moving themselves. For example rely on unique_ptr, etc. Failing that it seems that implementing it in terms of swap (as the copy-and-swap for copy assignment) would be an easily understandable mechanism.
(1) There is controversy about whether or moves need to be valid in the self-move case. Arguing for self-move safety is the position that code should be safe (duh), we certainly expect self assignment to be safe. Also some user experience reports that for many algorithms which use move, self-move is possible and tedious to check for.
Arguing against self-move safety is the position that the whole point of move semantics is time savings and for that reason moves should be as fast as possible. A self-move check can be expensive relative to the cost of a move. Note that the compiler will never generate self-move code, because natural (not casted) rvalues can't be self-moved. The only way to have a self-move is if a "std::move()" cast is explicitly invoked. This puts the burden on the caller of std::move() to either verify that self-move isn't involved or convince themselves that it isn't. Note also that it would be trivial to create a user defined equivalent of "std::move" that checked for self-move and then did nothing. If you don't support self-move, you might want to document that.
(2) This is not a template so you can know if the expression "new (this) Class(std::move(rhs));" can throw. If it can, then no, this isn't valid.
(3) This code may be a puzzle to maintainers, who might expect a more traditional swap approach, but there is a potential drawbacks to the swap approach. If the resources being released by the target need to be released as soon as possible (such as a mutex), then swap has the drawback that the resources are swapped into the move source object. If the move is the result of a call to "std::move()" the move source object may not be immediately disposed of. (Since this isn't a template you can know what resources are being freed. If memory is the only resource being freed, then this isn't an issue.)
A better approach might be to factor out the resource freeing code from the destructor and the resource moving code from the move constructor and then just call those (inlined) routines in this move assignment operator.
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