I've installed Android Support Library but in the developer.android site says that for implementing it on my project I need to edit my build.gradle file that I don't have because it's an Unity project.
I've created a build.gradle file copying the content of this website: http://gradleplease.appspot.com/ and I put that file on the root of my Unity project but when I try to use the library it does not work
if (ContextCompat.checkSelfPermission(thisActivity,
Manifest.permission.READ_CONTACTS)
!= PackageManager.PERMISSION_GRANTED) {
// Should we show an explanation?
if (ActivityCompat.shouldShowRequestPermissionRationale(thisActivity,
Manifest.permission.READ_CONTACTS)) {
// Show an expanation to the user *asynchronously* -- don't block
// this thread waiting for the user's response! After the user
// sees the explanation, try again to request the permission.
} else {
// No explanation needed, we can request the permission.
ActivityCompat.requestPermissions(thisActivity,
new String[]{Manifest.permission.READ_CONTACTS},
MY_PERMISSIONS_REQUEST_READ_CONTACTS);
// MY_PERMISSIONS_REQUEST_READ_CONTACTS is an
// app-defined int constant. The callback method gets the
// result of the request.
}
}
You need Java code to ask for permission, and you need an interface into said Java code from Unity's C# runtime. You need to create a Unity Plugin to do this.
Below is the plugin that I've created to grant the WRITE_EXTERNAL_STORAGE permission at runtime.
You need a project structure like this:
Plugins/
Android/
NoodlePermissionGranter/
project.properties
AndroidManifest.xml
NoodlePermissionGranter.cs
libs/
NoodlePermissionGranter.jar
NoodlePermissionGranter.cs:
///////////////////////////////////////////////////////////
///////////////// NoodlePermissionGranter /////////////////
/// Implements runtime granting of Android permissions. ///
/// This is necessary for Android M (6.0) and above. //////
///////////////////////////////////////////////////////////
//////////////////// Noodlecake Studios ///////////////////
///////////////////////////////////////////////////////////
using UnityEngine;
using System.Collections;
using System;
public class NoodlePermissionGranter : MonoBehaviour {
// subscribe to this callback to see if your permission was granted.
public static Action<bool> PermissionRequestCallback;
// for now, it only implements the external storage permission
public enum NoodleAndroidPermission
{
WRITE_EXTERNAL_STORAGE
}
public static void GrantPermission(NoodleAndroidPermission permission)
{
if (!initialized)
initialize ();
noodlePermissionGranterClass.CallStatic ("grantPermission", activity, (int)permission);
}
//////////////////////////////
/// Initialization Stuff /////
//////////////////////////////
// it's a singleton, but no one needs to know about it. hush hush. dont touch me.
private static NoodlePermissionGranter instance;
private static bool initialized = false;
public void Awake()
{
// instance is also set in initialize.
// having it here ensures this thing doesnt break
// if you added this component to the scene manually
instance = this;
DontDestroyOnLoad (this.gameObject);
// object name must match UnitySendMessage call in NoodlePermissionGranter.java
if (name != NOODLE_PERMISSION_GRANTER)
name = NOODLE_PERMISSION_GRANTER;
}
private static void initialize()
{
// runs once when you call GrantPermission
// add object to scene
if (instance == null) {
GameObject go = new GameObject();
// instance will also be set in awake, but having it here as well seems extra safe
instance = go.AddComponent<NoodlePermissionGranter>();
// object name must match UnitySendMessage call in NoodlePermissionGranter.java
go.name = NOODLE_PERMISSION_GRANTER;
}
// get the jni stuff. we need the activty class and the NoodlePermissionGranter class.
noodlePermissionGranterClass = new AndroidJavaClass("com.noodlecake.unityplugins.NoodlePermissionGranter");
AndroidJavaClass u3d = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
activity = u3d.GetStatic<AndroidJavaObject> ("currentActivity");
initialized = true;
}
///////////////////
//// JNI Stuff ////
///////////////////
static AndroidJavaClass noodlePermissionGranterClass;
static AndroidJavaObject activity;
private const string WRITE_EXTERNAL_STORAGE="WRITE_EXTERNAL_STORAGE";
private const string PERMISSION_GRANTED = "PERMISSION_GRANTED"; // must match NoodlePermissionGranter.java
private const string PERMISSION_DENIED = "PERMISSION_DENIED"; // must match NoodlePermissionGranter.java
private const string NOODLE_PERMISSION_GRANTER = "NoodlePermissionGranter"; // must match UnitySendMessage call in NoodlePermissionGranter.java
private void permissionRequestCallbackInternal(string message)
{
// were calling this method from the java side.
// the method name and gameobject must match NoodlePermissionGranter.java's UnitySendMessage
bool permissionGranted = (message == PERMISSION_GRANTED);
if (PermissionRequestCallback != null)
PermissionRequestCallback (permissionGranted);
}
}
NoodlePermissionGranter.java:
package com.noodlecake.unityplugins;
///////////////////////////////////////////////////////////
///////////////// NoodlePermissionGranter /////////////////
/// Implements runtime granting of Android permissions. ///
/// This is necessary for Android M (6.0) and above. //////
///////////////////////////////////////////////////////////
//////////////////// Noodlecake Studios ///////////////////
///////////////////////////////////////////////////////////
import android.Manifest;
import android.os.Build;
import android.app.Activity;
import android.app.Fragment;
import android.app.FragmentManager;
import android.app.FragmentTransaction;
import android.util.Log;
import android.content.pm.PackageManager;
import java.io.File;
import com.unity3d.player.UnityPlayerActivity;
import com.unity3d.player.UnityPlayer;
public class NoodlePermissionGranter
{
// Only implements WRITE_EXTERNAL_STORAGE so far.
// Implement the rest by matching the enum in NoodlePermissionGranter.cs
// to the getPermissionStringFromEnumInt below.
private final static String UNITY_CALLBACK_GAMEOBJECT_NAME = "NoodlePermissionGranter";
private final static String UNITY_CALLBACK_METHOD_NAME = "permissionRequestCallbackInternal";
private final static String PERMISSION_GRANTED = "PERMISSION_GRANTED"; // this will be an arg to the above method
private final static String PERMISSION_DENIED = "PERMISSION_DENIED";
public static String getPermissionStringFromEnumInt(int permissionEnum) throws Exception
{
switch (permissionEnum)
{
case 0:
return Manifest.permission.WRITE_EXTERNAL_STORAGE;
// "and the rest is still unwritten" - Natasha Bedingfield
}
Log.e("NoodlePermissionGranter", "Error. Unknown permissionEnum " + permissionEnum);
throw new Exception(String.format("Error. Unknown permissionEnum %d",permissionEnum));
}
public static void grantPermission(Activity currentActivity, int permissionEnum)
{
// permission enum must match ordering in NoodlePermissionGranter.cs
final Activity act = currentActivity;
Log.i("NoodlePermissionGranter","grantPermission " + permissionEnum) ;
if (Build.VERSION.SDK_INT < 23) {
Log.i("NoodlePermissionGranter","Build.VERSION.SDK_INT < 23 (" + Build.VERSION.SDK_INT+")");
UnityPlayer.UnitySendMessage(UNITY_CALLBACK_GAMEOBJECT_NAME, UNITY_CALLBACK_METHOD_NAME, PERMISSION_GRANTED);
return;
}
try
{
final int PERMISSIONS_REQUEST_CODE = permissionEnum;
final String permissionFromEnumInt = getPermissionStringFromEnumInt(permissionEnum);
if (currentActivity.checkCallingOrSelfPermission(permissionFromEnumInt) == PackageManager.PERMISSION_GRANTED) {
Log.i("NoodlePermissionGranter", "already granted");
UnityPlayer.UnitySendMessage(UNITY_CALLBACK_GAMEOBJECT_NAME, UNITY_CALLBACK_METHOD_NAME, PERMISSION_GRANTED);
return;
}
final FragmentManager fragmentManager = currentActivity.getFragmentManager();
final Fragment request = new Fragment() {
@Override public void onStart()
{
super.onStart();
Log.i("NoodlePermissionGranter","fragment start");
String[] permissionsToRequest = new String [] {permissionFromEnumInt};
Log.i("NoodlePermissionGranter","fragment start " + permissionsToRequest[0]);
requestPermissions(permissionsToRequest, PERMISSIONS_REQUEST_CODE);
}
@Override public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults)
{
Log.i("NoodlePermissionGranter", "onRequestPermissionsResult");
if (requestCode != PERMISSIONS_REQUEST_CODE)
return;
if (grantResults.length > 0
&& grantResults[0] == PackageManager.PERMISSION_GRANTED) {
// permission was granted, yay! Do the
// contacts-related task you need to do.
Log.i("NoodlePermissionGranter", PERMISSION_GRANTED);
UnityPlayer.UnitySendMessage(UNITY_CALLBACK_GAMEOBJECT_NAME, UNITY_CALLBACK_METHOD_NAME, PERMISSION_GRANTED);
} else {
// permission denied, boo! Disable the
// functionality that depends on this permission.
Log.i("NoodlePermissionGranter",PERMISSION_DENIED);
UnityPlayer.UnitySendMessage(UNITY_CALLBACK_GAMEOBJECT_NAME, UNITY_CALLBACK_METHOD_NAME, PERMISSION_DENIED);
}
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
fragmentTransaction.remove(this);
fragmentTransaction.commit();
// shouldBeOkayToStartTheApplicationNow();
}
};
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
fragmentTransaction.add(0, request);
fragmentTransaction.commit();
}
catch(Exception error)
{
Log.w("[NoodlePermissionGranter]", String.format("Unable to request permission: %s", error.getMessage()));
UnityPlayer.UnitySendMessage(UNITY_CALLBACK_GAMEOBJECT_NAME, UNITY_CALLBACK_METHOD_NAME, PERMISSION_DENIED);
}
}
}
BuildNoodlePermissionGranter.sh
export JAVA_HOME=/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
ClASSPATH=$UNITY_ROOT"/Unity.app/Contents/PlaybackEngines/AndroidPlayer/Variations/mono/Release/Classes/classes.jar"
javac NoodlePermissionGranter.java -bootclasspath $ANDROID_SDK_ROOT/platforms/android-23/android.jar -classpath $ClASSPATH -d .
javap -s com.noodlecake.unityplugins.NoodlePermissionGranter
jar cvfM NoodlePermissionGranter.jar com/
rm -rf com
You need project.properties and a dummy AndroidManifest.xml in order to have Unity package a jar outside of Plugins/Android/libs
project.properties
target=android-9
android.library=true
AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.noodlecake.unityplugins.noodlepermissiongranter"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:targetSdkVersion="23" />
</manifest>
It'd be nice if the PermissionRequestCallback supplied the requested permission enum as a parameter, but UnityPlayer.UnitySendMessage only supports a single string argument and I decided not to implemented the string serialization (using JSON to do this would be a good choice).
Another addition to Jason's excellent code for Unity 5.3.3 and up (I'm using 5.4), I added this to the manifest to block Unity from automatically asking at launch:
<application>
<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" />
</application>
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