I'm trying to implement a modified version of the visitor pattern in a parametric manner, avoiding in this way a "universal visitor" with a overload for each concrete element, but, due to I haven't a lot of experience in template programming I don't know how I can complete the "pattern".
Code:
// test.cpp
#include <iostream>
#include <vector>
using namespace std;
struct Base
{
virtual ~Base() {}
virtual void visit() = 0;
};
template<typename Visitor>
struct ElementBase : public Base
{
// No virtual.
void visit()
{
_e.visit(this);
}
private:
Visitor _e;
};
// Atoms.
template<typename Visitor>
struct ElementA : public ElementBase<Visitor>
{
ElementA() : a(5) {}
int a;
};
// Visitors.
struct VisitorA
{
void visit(ElementBase<VisitorA> *a)
{
ElementA<VisitorA>* elto = dynamic_cast<ElementA<VisitorA>*>(a);
cout << elto->a << endl;
}
/*
void visit(ElementA<VisitorA> *a)
{
cout << a->a << endl;
}
*/
};
std::vector<Base*> v;
int main()
{
v.push_back(new ElementA<VisitorA>());
for (auto i : v)
i->visit();
}
This works fine and its output is 5 (as expected). But that I pretend is to make the same but directly with the second (commented) version of the "visit" in VisitorA.
Obviously, this doesn't work because "this" has the type ElementBase<...>*.
How can I downcast the pointer "this" to the actual derived class inside ElementBase?
Like user786653 says, the Curiously Recurring Template Pattern can solve this
template<typename Visitor, typename Derived>
struct ElementBase : public Base
{
void visit()
{
_e.visit(static_cast<Derived*>(this));
}
private:
Visitor _e;
};
// Atoms.
template<typename Visitor>
struct ElementA : public ElementBase<Visitor, ElementA<Visitor> >
{
ElementA() : a(5) {}
int a;
};
// Visitors.
struct VisitorA
{
void visit(ElementA<VisitorA> *a)
{
cout << a->a << endl;
}
};
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