I am writing a script with Fabric.js to zoom an image at the current mouse position. I have made some progress but there is an error somewhere.
Case 1: Keep the mouse at one point and zoom with the mouse wheel.
Result: Works perfectly, image zooms at that particular pixel.
Case 2: Zoom in a little at one position (3-5 times with mouse wheel), then move the mouse to a new position and zoom in there.
Result: Works fine for the first point, but after moving to another point and zooming, the image position is incorrect.
My code is in this fiddle:
https://jsfiddle.net/gauravsoni/y3w0yx2m/1/
I suspect there is something wrong with the image positioning logic:
imgInstance.set({top:imgInstance.getTop()-newMousY,left:imgInstance.getLeft()-newMousX});
What is going wrong?
A cursor is a moving placement or pointer that indicates a position. It allows you to locate the current position of the mouse pointer on the screen and indicates where information can be entered or deleted.
The key to solving this puzzle is to understand how the image gets enlarged. If we're using a zoom factor of 1.2, the image becomes 20% larger. We assign 1.2 to the variable factor
and do the following:
image.setScaleX(image.getScaleX() * factor);
image.setScaleY(image.getScaleY() * factor);
The upper left corner of the image stays in the same place while the picture is enlarged. Now consider the point under the mouse cursor. Every pixel above and to the left of the cursor has become 20% larger. This displaces the point under the cursor by 20% downward and to the right. Meanwhile, the cursor is in the same position.
To compensate for the displacement of the point under the cursor, we move the image so that the point gets back under the cursor. The point moved down and right; we move the image up and left by the same distance.
Note that the image might have been moved in the canvas before the zooming operation, so the cursor's horizontal position in the image is currentMouseX - image.getLeft()
before zooming, and likewise for the vertical position.
This is how we calculate the displacement after zooming:
var dx = (currentMouseX - image.getLeft()) * (factor - 1),
dy = (currentMouseY - image.getTop()) * (factor - 1);
Finally, we compensate for the displacement by moving the point back under the cursor:
image.setLeft(image.getLeft() - dx);
image.setTop(image.getTop() - dy);
I integrated this calculation into your demo and made the following fiddle:
https://jsfiddle.net/fgLmyxw4/
I also implemented the zoom-out operation.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With