AppStore app has an icon with an image on the right side of the NabBar with Large Title:
Would really appreciate if anyone knows how to implement it or ideas on how to do it.
BTW: Setting an image for UIButton inside of UIBarButtonItem won't work. Tried already. The button sticks to the top of the screen:
First you need to set the height and width of the parent element of the image. I just gave the div with id profile-image a height: 100px and width: 100px . Next you need to tell the <img /> tag to conform to these dimensions. We can do that by giving it a style of height: 100% and width: 100% .
Change the Bar StyleA user changes the navigation bar's style, or UIBarStyle , by tapping the “Style” button to the left of the main page. This button opens an action sheet where users can change the background's appearance to default, black-opaque, or black- translucent.
On your Mac, use Dock & Menu Bar System Preferences to change the appearance of the Dock, and to select items to show in the menu bar and in Control Center. To change these preferences, choose Apple menu > System Preferences, then click Dock & Menu Bar .
Go to the ViewController. swift file and add the ViewDidAppear method. a nav helper variable which saves typing. the Navigation Bar Style is set to black and the tint color is set to yellow, this will change the bar button items to yellow.
After several hours of coding, I finally managed to make it work. I also decided to write a detailed tutorial: link. Follow it in case you prefer very detailed instructions.
Demo:
Complete project on GitHub: link.
Here are 5 steps to accomplish it:
Step 1: Create an image
private let imageView = UIImageView(image: UIImage(named: "image_name"))
Step 2: Add Constants
/// WARNING: Change these constants according to your project's design
private struct Const {
/// Image height/width for Large NavBar state
static let ImageSizeForLargeState: CGFloat = 40
/// Margin from right anchor of safe area to right anchor of Image
static let ImageRightMargin: CGFloat = 16
/// Margin from bottom anchor of NavBar to bottom anchor of Image for Large NavBar state
static let ImageBottomMarginForLargeState: CGFloat = 12
/// Margin from bottom anchor of NavBar to bottom anchor of Image for Small NavBar state
static let ImageBottomMarginForSmallState: CGFloat = 6
/// Image height/width for Small NavBar state
static let ImageSizeForSmallState: CGFloat = 32
/// Height of NavBar for Small state. Usually it's just 44
static let NavBarHeightSmallState: CGFloat = 44
/// Height of NavBar for Large state. Usually it's just 96.5 but if you have a custom font for the title, please make sure to edit this value since it changes the height for Large state of NavBar
static let NavBarHeightLargeState: CGFloat = 96.5
}
Step 3: setup UI:
private func setupUI() {
navigationController?.navigationBar.prefersLargeTitles = true
title = "Large Title"
// Initial setup for image for Large NavBar state since the the screen always has Large NavBar once it gets opened
guard let navigationBar = self.navigationController?.navigationBar else { return }
navigationBar.addSubview(imageView)
imageView.layer.cornerRadius = Const.ImageSizeForLargeState / 2
imageView.clipsToBounds = true
imageView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
imageView.rightAnchor.constraint(equalTo: navigationBar.rightAnchor,
constant: -Const.ImageRightMargin),
imageView.bottomAnchor.constraint(equalTo: navigationBar.bottomAnchor,
constant: -Const.ImageBottomMarginForLargeState),
imageView.heightAnchor.constraint(equalToConstant: Const.ImageSizeForLargeState),
imageView.widthAnchor.constraint(equalTo: imageView.heightAnchor)
])
}
Step 4: create image resizing method
private func moveAndResizeImage(for height: CGFloat) {
let coeff: CGFloat = {
let delta = height - Const.NavBarHeightSmallState
let heightDifferenceBetweenStates = (Const.NavBarHeightLargeState - Const.NavBarHeightSmallState)
return delta / heightDifferenceBetweenStates
}()
let factor = Const.ImageSizeForSmallState / Const.ImageSizeForLargeState
let scale: CGFloat = {
let sizeAddendumFactor = coeff * (1.0 - factor)
return min(1.0, sizeAddendumFactor + factor)
}()
// Value of difference between icons for large and small states
let sizeDiff = Const.ImageSizeForLargeState * (1.0 - factor) // 8.0
let yTranslation: CGFloat = {
/// This value = 14. It equals to difference of 12 and 6 (bottom margin for large and small states). Also it adds 8.0 (size difference when the image gets smaller size)
let maxYTranslation = Const.ImageBottomMarginForLargeState - Const.ImageBottomMarginForSmallState + sizeDiff
return max(0, min(maxYTranslation, (maxYTranslation - coeff * (Const.ImageBottomMarginForSmallState + sizeDiff))))
}()
let xTranslation = max(0, sizeDiff - coeff * sizeDiff)
imageView.transform = CGAffineTransform.identity
.scaledBy(x: scale, y: scale)
.translatedBy(x: xTranslation, y: yTranslation)
}
Step 5:
override func scrollViewDidScroll(_ scrollView: UIScrollView) {
guard let height = navigationController?.navigationBar.frame.height else { return }
moveAndResizeImage(for: height)
}
Hope it's clear and helps you! Please let me know in comments if you have any additional questions.
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