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IJW: managed proxy struct

I am working on porting some C++ code to managed .NET. I will need to retain some C++ code in native form and am trying to use an IJW approach to it. I know it's possible to declare an unmanaged struct so that it will get correctly marshaled to .NET code, but the C++ compiler doesn't seem to do it.

For example, I have this code (managed):

struct MyStruct
{
     int some_int;
     long some_long;
};

public ref class Class1
{
    static MyStruct GetMyStruct()
    {
        MyStruct x = { 1, 1 };
        return x;
    }
};

It compiles, but when I look at it using Reflector, the code looks like this:

public class Class1
{
    // Methods
    private static unsafe MyStruct GetMyStruct()
    {
        MyStruct x;
        *((int*) &x) = 1;
        *((int*) (&x + 4)) = 1;
        return x;
    }
}

[StructLayout(LayoutKind.Sequential, Size=8), NativeCppClass,
                      MiscellaneousBits(0x41), DebugInfoInPDB]
internal struct
{
}

Basically, no fields in MyStruct are visible to .NET. Is there a way to tell the C++ compiler to generate ones?

When answering, please consider this: I know how to create a managed class which could be visible to .NET framework. I am not interested in doing this. I want for the C++ compiler to declare an unmanaged struct in a way that .NET will understand it. Something like:

[StructLayout(LayoutKind::Sequential, blablabla ... )]
struct MyStruct
{
    [MarshalAs ....... ]
    System::Int32 some_int;
    [MarshalAs ....... ]
    System::Int32 some_long;
};
like image 209
galets Avatar asked Dec 01 '25 05:12

galets


2 Answers

If you want to define a public struct visible to .NET applications, from C++ managed code, here is a way to do it (note the 'public' and 'value' keywords):

[StructLayout(LayoutKind::Sequential)]
public value struct MyStruct
{
    int some_int;
    long some_long;
};

If you want an unmanaged struct to be moved between C# and C/C++, you'll have to declare it on both sides. Like this in C:

struct MyUnmanagedStruct
{
    int some_int;
    long some_long;
};

And like this, say, in C#, for example:

[StructLayout(LayoutKind.Sequential)]
struct MyUnmanagedStruct
{
    public int some_int;
    public long some_long; // Or as int (depends on 32/64 bitness)
};

You'll have to ensure the fields in .NET match the fields from C. You may want to use StructLayout attributes (notably Pack). See the two tutorials Structs Tutorial and How to: Marshal Structures Using PInvoke.

like image 76
Simon Mourier Avatar answered Dec 03 '25 21:12

Simon Mourier


This question was viewed 194 times in the past two years and has no lack of attention. Take the lack of answers as sufficient proof that this just is not possible.

An unmanaged struct has to be marshaled, and the .NET layout rules for structs are fundamentally incompatible with those for a C or C++ compiler. This answer provides some background information on why .NET works this way.

like image 33
Hans Passant Avatar answered Dec 03 '25 22:12

Hans Passant



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